My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Guards
Giant Snowball
Minions Skeleton Barrel Guards Princess
Zap
Minions Skeleton Barrel Guards Princess
Barbarian Barrel
Ice Spirit Skeleton Barrel Guards Princess
The Log
Ice Spirit Skeleton Barrel Guards Princess
Earthquake
Guards
Arrows
Ice Spirit Minions Skeleton Barrel Guards Princess
Royal Delivery
Ice Spirit Minions Skeleton Barrel Guards Princess
Fireball
Minions Skeleton Barrel Princess
Poison
Minions Skeleton Barrel Guards Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Guards Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Skeleton Barrel Guards Princess Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Skeleton Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Skeleton Barrel Guards Princess Mega Knight
Minions
Ice Spirit Mega Knight Skeleton Barrel
Skeleton Barrel
Ice Spirit Minions Guards Freeze Princess Mega Knight
Guards
Ice Spirit Skeleton Barrel The Log
Freeze
Skeleton Barrel
The Log
Guards Princess Mega Knight
Princess
Ice Spirit Skeleton Barrel The Log Mega Knight
Mega Knight
Minions Ice Spirit Skeleton Barrel The Log Princess

Defense Synergies 0 15

Ice Spirit
Minions Guards The Log Princess Mega Knight
Minions
Ice Spirit Freeze The Log Mega Knight
Skeleton Barrel
Mega Knight
Guards
Ice Spirit The Log Princess
Freeze
Minions Mega Knight
The Log
Ice Spirit Minions Guards Princess Mega Knight
Princess
Ice Spirit Guards The Log Mega Knight
Mega Knight
Ice Spirit Minions Skeleton Barrel Freeze The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel The Log
Ice Spirit Minions The Log Mega Knight
Mega Knight Minions Freeze
Minions Guards Mega Knight
The Log Princess Mega Knight
Freeze The Log Minions Guards Mega Knight
Minions Ice Spirit Freeze Princess
Skeleton Barrel The Log Mega Knight
Minions Princess
Guards Ice Spirit Mega Knight
Minions Guards Freeze The Log Princess Mega Knight
Minions Princess
Mega Knight Ice Spirit Minions Guards Freeze The Log
Mega Knight Ice Spirit Minions Guards Freeze The Log Princess
Mega Knight
Ice Spirit Freeze The Log Mega Knight
Mega Knight Minions
Ice Spirit Mega Knight Minions Guards The Log
Freeze The Log Ice Spirit Minions Guards Princess Mega Knight
Mega Knight Minions Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Skeleton Barrel The Log Mega Knight
Guards Mega Knight Ice Spirit Minions The Log
Guards Mega Knight The Log
Guards Mega Knight
Ice Spirit Minions Skeleton Barrel Freeze Princess
Guards Minions
Mega Knight
Freeze Mega Knight Ice Spirit Minions The Log
Guards
Mega Knight Minions Guards
Mega Knight Guards The Log
Mega Knight Guards
Princess Mega Knight
Guards Ice Spirit Minions Freeze The Log
Minions Mega Knight Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Guards Freeze The Log
Skeleton Barrel The Log Princess
Skeleton Barrel The Log
Skeleton Barrel Guards Freeze The Log
The Log Mega Knight
Ice Spirit Minions Skeleton Barrel Freeze Princess
The Log Princess
The Log Ice Spirit Skeleton Barrel Freeze Princess
The Log Skeleton Barrel
Minions Guards
Skeleton Barrel The Log Princess
Princess
Skeleton Barrel The Log Princess
Minions Skeleton Barrel Freeze Princess
Princess Skeleton Barrel The Log
Skeleton Barrel The Log Princess
Skeleton Barrel The Log Princess Mega Knight
Freeze
Minions
Skeleton Barrel The Log Princess Mega Knight
Skeleton Barrel The Log Princess Mega Knight
Minions The Log Mega Knight
Princess
The Log
Skeleton Barrel The Log
Freeze The Log Ice Spirit Princess Mega Knight
The Log Skeleton Barrel Princess
Skeleton Barrel The Log Princess Mega Knight
Skeleton Barrel The Log
Princess
Ice Spirit Minions Skeleton Barrel Guards Freeze
The Log Mega Knight
Ice Spirit Freeze Princess
Mega Knight
The Log Princess
Skeleton Barrel Ice Spirit Minions Guards Freeze Princess
Princess
Freeze
The Log
Princess Mega Knight
The Log Skeleton Barrel Princess
Mega Knight
Ice Spirit Minions Guards Freeze The Log Princess
Princess
Skeleton Barrel Freeze The Log Princess Mega Knight

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