My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Lumberjack Graveyard
Fireball
Mega Minion Lumberjack
Poison
Mega Minion Graveyard
Lightning
Ice Golem Mega Minion Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage The Log Mega Minion Freeze Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Ice Golem Rage The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Graveyard Ice Golem Freeze The Log Lumberjack
Ice Golem
Mega Minion Lumberjack Graveyard Zap
Mega Minion
Zap Ice Golem Graveyard
Rage
Freeze
Graveyard Zap
The Log
Zap Lumberjack Graveyard
Lumberjack
Ice Golem Zap The Log Graveyard
Graveyard
Zap Ice Golem Freeze Mega Minion The Log Lumberjack

Defense Synergies 2 10

Zap
Mega Minion Ice Golem The Log Lumberjack
Ice Golem
Mega Minion Zap The Log Lumberjack
Mega Minion
Zap Ice Golem Freeze The Log Lumberjack
Rage
Freeze
Mega Minion Lumberjack
The Log
Zap Ice Golem Mega Minion Lumberjack
Lumberjack
Zap Ice Golem Mega Minion Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion The Log
Lumberjack Zap Mega Minion The Log
Lumberjack Mega Minion Freeze
Lumberjack Mega Minion
The Log Lumberjack
Freeze The Log Zap Mega Minion Lumberjack
Mega Minion Zap Freeze
Zap Ice Golem The Log
Lumberjack
Ice Golem Lumberjack
Zap Ice Golem Mega Minion Freeze The Log Lumberjack
Mega Minion Zap
Lumberjack Zap Freeze The Log
Zap Mega Minion Freeze The Log Lumberjack
Lumberjack
Zap Freeze The Log Lumberjack
Lumberjack
Zap Mega Minion The Log Lumberjack
Zap Freeze The Log Ice Golem Mega Minion Lumberjack
Lumberjack
The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem
Zap Ice Golem Mega Minion The Log Lumberjack
Lumberjack Zap Ice Golem The Log
Lumberjack Zap Ice Golem The Log
Lumberjack
Zap Ice Golem Freeze
Ice Golem Mega Minion Lumberjack
Lumberjack
Zap Freeze Ice Golem Mega Minion The Log
Mega Minion
Mega Minion Lumberjack
Zap The Log
Ice Golem Lumberjack
Zap Ice Golem Mega Minion Freeze The Log Lumberjack
Zap Ice Golem Mega Minion Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze The Log
Zap The Log
The Log
Ice Golem Freeze The Log
Zap The Log
Zap Ice Golem Mega Minion Freeze
The Log
The Log Zap Ice Golem Freeze
The Log Zap
Lumberjack
Zap The Log
Zap
Ice Golem The Log
Freeze
Zap Ice Golem The Log
Zap The Log
The Log
Freeze
Zap Mega Minion The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Ice Golem Freeze The Log
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap Ice Golem
Zap Mega Minion Freeze
Mega Minion
Zap The Log
Zap Freeze
The Log
Zap Freeze
Zap Mega Minion
Freeze
The Log
Mega Minion Lumberjack
The Log Zap Ice Golem
Zap
Mega Minion
Zap Freeze The Log
Zap
Zap Freeze The Log

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