My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Witch Balloon Lumberjack
Zap
Minions Witch Balloon
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Wizard Witch Balloon Lumberjack
Fireball
Minions Wizard Witch Balloon Lumberjack
Poison
Minions Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Freeze Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Freeze Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack Mega Knight
Minions
Mega Knight Balloon Lumberjack
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon Arrows
Witch
Lumberjack Mega Knight
Balloon
Arrows Freeze Lumberjack Minions Wizard Mega Knight
Lumberjack
Balloon Arrows Minions Wizard Witch Mega Knight
Mega Knight
Minions Arrows Wizard Witch Balloon Lumberjack

Defense Synergies 1 11

Arrows
Mega Knight Lumberjack
Minions
Freeze Lumberjack Mega Knight
Wizard
Freeze Lumberjack Mega Knight
Freeze
Minions Wizard Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Arrows Minions Wizard Freeze Witch
Mega Knight
Arrows Minions Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Lumberjack Minions Witch Mega Knight
Witch Lumberjack Mega Knight Minions Freeze
Witch Lumberjack Minions Mega Knight
Arrows Lumberjack Mega Knight
Arrows Freeze Minions Lumberjack Mega Knight
Minions Arrows Wizard Freeze Witch
Arrows Mega Knight
Witch Minions Lumberjack
Lumberjack Mega Knight
Minions Witch Arrows Wizard Freeze Lumberjack Mega Knight
Arrows Minions Wizard Witch
Lumberjack Mega Knight Minions Wizard Freeze Witch
Wizard Mega Knight Arrows Minions Freeze Witch Lumberjack
Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Wizard Mega Knight Arrows Minions Witch Lumberjack
Arrows Mega Knight Minions Wizard Witch Lumberjack
Arrows Wizard Freeze Witch Minions Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Arrows Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minions Witch
Lumberjack Mega Knight
Witch Lumberjack Mega Knight
Arrows Wizard Minions Freeze Witch
Minions Witch Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Minions Witch
Witch
Mega Knight Minions Witch Lumberjack
Mega Knight Arrows
Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Minions Freeze Lumberjack
Arrows Minions Mega Knight Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Minions Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Minions Lumberjack
Arrows Wizard
Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows Freeze
Minions
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Minions Wizard Freeze Witch
Arrows Wizard Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Minions Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Minions Freeze Witch
Witch
Freeze Witch Mega Knight

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