My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Ice Spirit Dart Goblin
The Log
Ice Spirit Dart Goblin
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Mega Minion Dart Goblin P.E.K.K.A
Fireball
Mega Minion Dart Goblin
Poison
Mega Minion Dart Goblin
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap The Log Mega Minion Dart Goblin Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Zap The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Mega Minion Dart Goblin
Zap
Ice Spirit Mega Minion Mirror P.E.K.K.A Dart Goblin Freeze The Log
Mega Minion
Zap Ice Spirit
Dart Goblin
Ice Spirit Zap Mirror P.E.K.K.A The Log
Mirror
Zap The Log Dart Goblin Freeze
Freeze
Zap Mirror
P.E.K.K.A
Ice Spirit Zap Dart Goblin The Log
The Log
Mirror Zap Dart Goblin P.E.K.K.A

Defense Synergies 4 14

Ice Spirit
Zap Mega Minion Dart Goblin P.E.K.K.A The Log
Zap
Ice Spirit Mega Minion Mirror Dart Goblin P.E.K.K.A The Log
Mega Minion
Zap Ice Spirit Dart Goblin Freeze The Log
Dart Goblin
Ice Spirit Zap Mega Minion Mirror P.E.K.K.A The Log
Mirror
Zap Dart Goblin The Log
Freeze
Mega Minion
P.E.K.K.A
The Log Ice Spirit Zap Dart Goblin
The Log
P.E.K.K.A Ice Spirit Zap Mega Minion Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Dart Goblin The Log
P.E.K.K.A Ice Spirit Zap Mega Minion Dart Goblin The Log
P.E.K.K.A Mega Minion Dart Goblin Freeze
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A The Log
Freeze The Log Zap Mega Minion Dart Goblin
Mega Minion Dart Goblin Ice Spirit Zap Freeze
Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Dart Goblin
Dart Goblin Zap Mega Minion Freeze The Log
Mega Minion Zap Dart Goblin
P.E.K.K.A Ice Spirit Zap Freeze The Log
Ice Spirit Zap Mega Minion Dart Goblin Freeze P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap Freeze P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap Mega Minion Dart Goblin The Log
Zap Freeze The Log Ice Spirit Mega Minion Dart Goblin
P.E.K.K.A Dart Goblin
Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Mega Minion The Log
P.E.K.K.A Ice Spirit Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Ice Spirit Zap Dart Goblin Freeze
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A
Zap Freeze P.E.K.K.A Ice Spirit Mega Minion The Log
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A Zap The Log
P.E.K.K.A
Dart Goblin
Ice Spirit Zap Mega Minion Dart Goblin Freeze P.E.K.K.A The Log
Zap Mega Minion Dart Goblin Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Freeze The Log
Zap The Log
Ice Spirit Zap Mega Minion Dart Goblin Freeze
Dart Goblin The Log
The Log Ice Spirit Zap Dart Goblin Freeze
The Log Zap Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin Freeze
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Freeze
Zap Mega Minion Dart Goblin The Log
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap Freeze The Log Ice Spirit
Mega Minion
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Ice Spirit Mega Minion Dart Goblin Freeze
Mega Minion
Zap Dart Goblin The Log
Zap Ice Spirit Freeze
P.E.K.K.A
The Log
Zap Ice Spirit Dart Goblin Freeze
Zap Mega Minion Dart Goblin
Freeze
The Log
Mega Minion Dart Goblin
The Log Zap Dart Goblin
Zap
Mega Minion Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin Freeze The Log
Zap Dart Goblin
Zap Dart Goblin Freeze The Log

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