My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Dark Prince Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs Dark Prince Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Cannon Cart Lava Hound
Giant Snowball
Royal Hogs Lava Hound
Zap
Mortar Royal Hogs Dark Prince Cannon Cart Lava Hound
Barbarian Barrel
Mortar Goblin Cage Royal Hogs Dark Prince Cannon Cart
The Log
Goblin Cage Royal Hogs Dark Prince Cannon Cart
Earthquake
Mortar Goblin Cage Royal Hogs
Arrows
Royal Hogs Lava Hound
Royal Delivery
Goblin Cage Royal Hogs Dark Prince Cannon Cart Lava Hound
Fireball
Mortar Goblin Cage Royal Hogs Cannon Cart Lava Hound
Poison
Mortar Goblin Cage Royal Hogs Lava Hound
Lightning
Mortar Goblin Cage Dark Prince Cannon Cart
Rocket
Mortar Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Goblin Cage Dark Prince Freeze Royal Hogs Cannon Cart Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Goblin Cage Dark Prince Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Rocket Dark Prince
Goblin Cage
Royal Hogs Dark Prince Cannon Cart Lava Hound
Royal Hogs
Goblin Cage Dark Prince
Rocket
Mortar Lava Hound
Dark Prince
Mortar Goblin Cage Royal Hogs
Freeze
Cannon Cart
Goblin Cage
Lava Hound
Goblin Cage Rocket

Defense Synergies 0 2

Mortar
Goblin Cage
Cannon Cart
Royal Hogs
Rocket
Dark Prince
Cannon Cart
Freeze
Cannon Cart
Goblin Cage Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Mortar Goblin Cage
Mortar Goblin Cage Dark Prince Cannon Cart
Mortar Goblin Cage Rocket Dark Prince Freeze Cannon Cart
Goblin Cage Mortar Dark Prince Cannon Cart
Goblin Cage Rocket Dark Prince
Freeze Dark Prince Cannon Cart
Rocket Mortar Goblin Cage Freeze
Rocket Goblin Cage Cannon Cart
Mortar Goblin Cage
Dark Prince Cannon Cart
Dark Prince Freeze Cannon Cart
Mortar Goblin Cage Rocket Dark Prince Freeze Cannon Cart
Rocket Mortar Goblin Cage Dark Prince Freeze Cannon Cart
Mortar Goblin Cage Cannon Cart
Rocket Mortar Goblin Cage Freeze
Mortar Goblin Cage Dark Prince Cannon Cart
Mortar Goblin Cage Dark Prince Cannon Cart
Mortar Goblin Cage Freeze Dark Prince Cannon Cart
Mortar Goblin Cage Cannon Cart
Dark Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Cannon Cart
Mortar Rocket Cannon Cart
Goblin Cage Rocket Dark Prince Cannon Cart
Rocket Dark Prince Goblin Cage Cannon Cart
Goblin Cage Dark Prince Cannon Cart
Rocket Freeze
Rocket Dark Prince Goblin Cage Cannon Cart
Goblin Cage Dark Prince Cannon Cart
Goblin Cage Rocket Freeze Mortar Dark Prince Cannon Cart
Goblin Cage
Goblin Cage Dark Prince Cannon Cart
Rocket Goblin Cage Dark Prince
Rocket Dark Prince Cannon Cart Goblin Cage
Goblin Cage Cannon Cart
Mortar Goblin Cage Rocket Dark Prince Freeze Cannon Cart
Goblin Cage Dark Prince Freeze Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Freeze
Mortar
Rocket Cannon Cart
Cannon Cart Rocket Dark Prince Freeze
Rocket Mortar Dark Prince
Rocket Freeze
Mortar
Freeze
Mortar
Rocket
Rocket Mortar Dark Prince Cannon Cart
Rocket
Rocket Mortar Cannon Cart
Mortar Rocket Freeze Cannon Cart
Mortar Cannon Cart
Rocket Mortar Cannon Cart
Mortar Rocket Cannon Cart
Mortar Rocket Freeze
Rocket
Rocket Mortar Dark Prince
Rocket Mortar
Rocket
Rocket
Rocket
Rocket Mortar Cannon Cart
Freeze Mortar Dark Prince
Mortar
Mortar
Rocket Mortar
Rocket Freeze
Mortar Rocket
Rocket Freeze
Rocket
Rocket Dark Prince Freeze Cannon Cart
Rocket
Freeze
Rocket Dark Prince Cannon Cart
Mortar
Rocket
Dark Prince Cannon Cart
Rocket Freeze
Rocket
Mortar Rocket Dark Prince Freeze Cannon Cart

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