My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Three Musketeers Inferno Dragon
Zap
Inferno Tower Three Musketeers Inferno Dragon
Barbarian Barrel
Inferno Tower Three Musketeers
The Log
Mini P.E.K.K.A Three Musketeers
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Three Musketeers Inferno Dragon
Fireball
Inferno Tower Three Musketeers Inferno Dragon
Poison
Inferno Tower Three Musketeers
Lightning
Mini P.E.K.K.A Inferno Tower Three Musketeers Inferno Dragon
Rocket
Inferno Tower Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Freeze Inferno Dragon Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mini P.E.K.K.A Three Musketeers Freeze The Log
Fireball
Zap Freeze The Log
Mini P.E.K.K.A
Zap The Log
Inferno Tower
Three Musketeers
Zap The Log
Freeze
Zap Fireball
The Log
Zap Fireball Mini P.E.K.K.A Three Musketeers
Inferno Dragon

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Inferno Tower Three Musketeers The Log Inferno Dragon
Fireball
Zap The Log Mini P.E.K.K.A Inferno Tower Freeze
Mini P.E.K.K.A
Zap The Log Fireball Freeze
Inferno Tower
The Log Zap Fireball
Three Musketeers
Zap The Log
Freeze
Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Three Musketeers Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon Zap Three Musketeers The Log
Mini P.E.K.K.A Inferno Tower Three Musketeers Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Tower Three Musketeers Inferno Dragon
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Zap
Inferno Tower Three Musketeers Inferno Dragon Zap Fireball Freeze
Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Three Musketeers Inferno Dragon
Mini P.E.K.K.A Inferno Tower
Zap Fireball Freeze The Log
Inferno Tower Three Musketeers Inferno Dragon Zap Fireball
Mini P.E.K.K.A Inferno Tower Zap Fireball Three Musketeers Freeze The Log
Fireball Three Musketeers Zap Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon Three Musketeers
Inferno Tower Zap Fireball Mini P.E.K.K.A Three Musketeers Freeze The Log Inferno Dragon
Three Musketeers Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Three Musketeers The Log
Zap Freeze The Log Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Tower Three Musketeers Inferno Dragon
Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Three Musketeers Inferno Dragon
Fireball Zap Three Musketeers Freeze
Mini P.E.K.K.A Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Freeze Fireball Mini P.E.K.K.A Inferno Tower The Log Inferno Dragon
Inferno Tower Three Musketeers Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower
Zap Fireball The Log
Mini P.E.K.K.A Fireball Inferno Tower Three Musketeers
Fireball Three Musketeers
Inferno Tower Zap Fireball Mini P.E.K.K.A Three Musketeers Freeze The Log Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Tower Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Fireball Freeze The Log
Fireball Zap The Log
Fireball Zap Freeze
The Log
Fireball The Log Zap Freeze
Fireball The Log Zap
Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball The Log
Fireball Zap
Fireball Three Musketeers The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Three Musketeers The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Freeze The Log Fireball
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Freeze
Fireball The Log
Zap Fireball Freeze
Fireball Zap Three Musketeers
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A Three Musketeers
The Log Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball Freeze The Log
Zap Fireball
Zap Fireball Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: