My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon Lumberjack
Zap
Minion Horde Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Lumberjack
Fireball
Minion Horde Inferno Tower Wizard Skeleton Army Balloon Lumberjack
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Freeze Lumberjack Minion Horde Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Freeze Lumberjack

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minion Horde Freeze Lumberjack
Minion Horde
Zap Freeze Lumberjack
Inferno Tower
Wizard
Balloon Lumberjack
Skeleton Army
Freeze
Balloon Zap Minion Horde
Balloon
Zap Freeze Lumberjack Wizard
Lumberjack
Balloon Zap Minion Horde Wizard

Defense Synergies 1 13

Zap
Minion Horde Inferno Tower Skeleton Army Lumberjack
Minion Horde
Zap Inferno Tower Freeze
Inferno Tower
Skeleton Army Zap Minion Horde Lumberjack
Wizard
Skeleton Army Freeze Lumberjack
Skeleton Army
Inferno Tower Zap Wizard Freeze Lumberjack
Freeze
Minion Horde Wizard Skeleton Army Lumberjack
Balloon
Lumberjack
Zap Inferno Tower Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Lumberjack Zap
Minion Horde Inferno Tower Skeleton Army Lumberjack Freeze
Minion Horde Inferno Tower Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Freeze Zap Lumberjack
Minion Horde Inferno Tower Zap Wizard Freeze
Zap Inferno Tower
Minion Horde Inferno Tower Skeleton Army Lumberjack
Skeleton Army Minion Horde Inferno Tower Lumberjack
Minion Horde Skeleton Army Zap Wizard Freeze Lumberjack
Minion Horde Inferno Tower Zap Wizard
Minion Horde Inferno Tower Skeleton Army Lumberjack Zap Wizard Freeze
Wizard Skeleton Army Zap Minion Horde Freeze Lumberjack
Inferno Tower Skeleton Army Minion Horde Lumberjack
Minion Horde Inferno Tower Skeleton Army Zap Freeze Lumberjack
Minion Horde Wizard Inferno Tower Skeleton Army Lumberjack
Zap Minion Horde Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Inferno Tower
Zap Wizard Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Inferno Tower
Skeleton Army Lumberjack Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Lumberjack
Wizard Zap Minion Horde Freeze
Skeleton Army Minion Horde Inferno Tower Lumberjack
Inferno Tower Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Freeze Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Lumberjack
Skeleton Army Zap
Skeleton Army Minion Horde Inferno Tower Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Inferno Tower Skeleton Army Zap Minion Horde Freeze Lumberjack
Zap Minion Horde Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Skeleton Army Freeze
Zap Wizard
Freeze
Minion Horde Wizard Lumberjack
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze

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