My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Inferno Tower
Barbarian Barrel
Archers Inferno Tower Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider Wizard
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Bats Archers Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Mini P.E.K.K.A Hog Rider Freeze Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Archers Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Bats Archers Hog Rider Wizard The Log
Hog Rider
Bats Freeze The Log Archers Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider
Freeze
Hog Rider
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 2 11

Bats
Mini P.E.K.K.A Inferno Tower Freeze The Log
Archers
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A
The Log Bats Archers Wizard Freeze
Hog Rider
Inferno Tower
The Log Bats Archers
Wizard
Mini P.E.K.K.A Freeze The Log
Freeze
Bats Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Inferno Tower Bats Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Bats The Log
Mini P.E.K.K.A Inferno Tower Bats Archers Freeze
Mini P.E.K.K.A Inferno Tower Bats
Mini P.E.K.K.A The Log
Freeze The Log Bats Archers
Bats Inferno Tower Archers Wizard Freeze
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Archers Mini P.E.K.K.A Inferno Tower
Bats Archers Wizard Freeze The Log
Inferno Tower Bats Archers Wizard
Mini P.E.K.K.A Inferno Tower Bats Wizard Freeze The Log
Wizard Bats Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Freeze The Log
Wizard Bats Mini P.E.K.K.A Inferno Tower
Bats Archers Wizard The Log
Wizard Freeze The Log Bats Archers
Mini P.E.K.K.A Inferno Tower
Wizard Bats Archers Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Inferno Tower
Archers Mini P.E.K.K.A Wizard The Log
Bats Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Bats Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Wizard Bats Archers Freeze
Mini P.E.K.K.A Bats Archers Inferno Tower
Mini P.E.K.K.A Inferno Tower
Freeze Bats Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Bats Mini P.E.K.K.A Inferno Tower
The Log
Mini P.E.K.K.A Inferno Tower Wizard
Wizard Archers
Inferno Tower Bats Archers Mini P.E.K.K.A Freeze The Log
Bats Archers Mini P.E.K.K.A Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log
Wizard Bats Freeze
Archers Wizard The Log
The Log Wizard Freeze
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Archers Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Archers Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Wizard The Log
Freeze
Wizard The Log
Bats Archers Freeze
Archers Wizard
Freeze
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Bats Freeze The Log
Bats
Freeze The Log

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