My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde
Barbarian Barrel
Barbarians Valkyrie Wizard Ice Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Valkyrie Wizard Ice Wizard
Fireball
Barbarians Minion Horde Wizard Ice Wizard
Poison
Barbarians Minion Horde Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Barbarians Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Valkyrie Freeze Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Fireball Valkyrie Freeze

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant Freeze
Fireball
Giant Freeze
Valkyrie
Giant Wizard
Giant
Minion Horde Fireball Valkyrie Wizard Ice Wizard
Wizard
Valkyrie Giant
Freeze
Minion Horde Fireball
Ice Wizard
Giant

Defense Synergies 0 11

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze Ice Wizard
Fireball
Valkyrie Freeze Ice Wizard
Valkyrie
Fireball Wizard Freeze Ice Wizard
Giant
Wizard
Valkyrie Freeze Ice Wizard
Freeze
Minion Horde Fireball Valkyrie Wizard
Ice Wizard
Minion Horde Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Barbarians Minion Horde Valkyrie Ice Wizard
Barbarians Minion Horde Valkyrie Freeze Ice Wizard
Barbarians Minion Horde Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Freeze Valkyrie Ice Wizard
Minion Horde Fireball Wizard Freeze Ice Wizard
Barbarians Fireball Valkyrie
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Valkyrie Ice Wizard
Barbarians Minion Horde Valkyrie Ice Wizard Fireball Wizard Freeze
Minion Horde Fireball Wizard Ice Wizard
Barbarians Minion Horde Fireball Valkyrie Wizard Freeze Ice Wizard
Fireball Valkyrie Wizard Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Fireball Freeze
Barbarians Minion Horde Wizard Fireball Valkyrie
Fireball Barbarians Minion Horde Valkyrie Wizard Ice Wizard
Valkyrie Wizard Freeze Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Wizard Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Valkyrie Wizard
Barbarians Minion Horde Valkyrie
Valkyrie Barbarians Minion Horde Fireball
Barbarians Minion Horde Valkyrie
Fireball Wizard Minion Horde Freeze Ice Wizard
Barbarians Minion Horde Fireball Valkyrie Ice Wizard
Barbarians Minion Horde Valkyrie
Minion Horde Freeze Barbarians Fireball Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Barbarians Fireball Valkyrie
Barbarians Minion Horde Fireball Valkyrie Wizard
Wizard Barbarians Minion Horde Fireball Valkyrie
Barbarians Minion Horde Fireball Valkyrie Freeze
Valkyrie Barbarians Minion Horde Fireball Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze
Fireball Ice Wizard
Minion Horde Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Freeze Ice Wizard
Minion Horde Wizard
Fireball Wizard Freeze Ice Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Freeze Fireball Valkyrie Wizard Ice Wizard
Minion Horde
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Ice Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Freeze
Fireball Wizard Ice Wizard
Freeze
Fireball
Fireball Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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