My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon Lumberjack
Fireball
Balloon Lumberjack
Poison
Balloon
Lightning
Ice Golem Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Rocket Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Rocket Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Tornado Freeze Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Tornado

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Lumberjack
Ice Golem
Balloon Lumberjack
Rocket
Tornado
Tornado
Rocket Freeze Balloon
Freeze
Balloon Tornado
Balloon
Ice Spirit Ice Golem Freeze Lumberjack Tornado
Lumberjack
Ice Golem Balloon Ice Spirit

Defense Synergies 1 11

Skeletons
Ice Spirit Ice Golem Tornado Lumberjack
Ice Spirit
Skeletons Ice Golem Rocket Tornado Lumberjack
Ice Golem
Skeletons Ice Spirit Tornado Lumberjack
Rocket
Tornado Ice Spirit
Tornado
Rocket Skeletons Ice Spirit Ice Golem
Freeze
Lumberjack
Balloon
Lumberjack
Skeletons Ice Spirit Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem
Lumberjack Skeletons Ice Spirit
Rocket Tornado Lumberjack Skeletons Freeze
Lumberjack Skeletons
Rocket Tornado Lumberjack
Tornado Freeze Skeletons Lumberjack
Rocket Tornado Ice Spirit Freeze
Rocket Ice Golem
Skeletons Tornado Lumberjack
Tornado Skeletons Ice Spirit Ice Golem Lumberjack
Skeletons Ice Golem Tornado Freeze Lumberjack
Tornado
Lumberjack Skeletons Ice Spirit Rocket Freeze
Rocket Ice Spirit Tornado Freeze Lumberjack
Lumberjack
Rocket Tornado Ice Spirit Freeze Lumberjack
Skeletons Tornado Lumberjack
Ice Spirit Tornado Lumberjack
Tornado Freeze Ice Spirit Ice Golem Lumberjack
Tornado Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem
Ice Golem Rocket Lumberjack
Lumberjack Skeletons Ice Spirit Ice Golem Rocket
Rocket Lumberjack Ice Golem Tornado
Skeletons Lumberjack
Rocket Skeletons Ice Spirit Ice Golem Tornado Freeze
Rocket Skeletons Ice Golem Lumberjack
Lumberjack
Rocket Freeze Skeletons Ice Spirit Ice Golem Tornado
Skeletons
Lumberjack
Rocket Tornado
Rocket Skeletons Ice Golem Lumberjack
Skeletons Ice Spirit Ice Golem Rocket Tornado Freeze Lumberjack
Ice Golem Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Freeze
Tornado
Rocket
Ice Golem Rocket Freeze
Rocket
Ice Spirit Ice Golem Rocket Tornado Freeze
Tornado
Ice Spirit Ice Golem Tornado Freeze
Tornado
Rocket Tornado Lumberjack
Rocket Tornado
Rocket Tornado
Rocket Ice Golem
Rocket Freeze
Ice Golem
Rocket
Rocket
Rocket Tornado Freeze
Rocket
Rocket
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Ice Golem Tornado Freeze Ice Spirit
Tornado
Tornado
Rocket Tornado
Ice Golem Tornado
Rocket Ice Spirit Freeze
Rocket
Rocket Ice Spirit Freeze
Rocket
Ice Spirit Rocket Freeze
Rocket Tornado
Freeze
Rocket Lumberjack
Ice Golem
Rocket Tornado
Ice Spirit Rocket Tornado Freeze
Rocket Tornado
Rocket Tornado Freeze

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