My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Mortar Minion Horde Inferno Tower Ram Rider
Barbarian Barrel
Mortar Tesla Inferno Tower
The Log
Ram Rider
Earthquake
Mortar Tesla Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde P.E.K.K.A Ram Rider
Fireball
Mortar Tesla Minion Horde Inferno Tower Ram Rider
Poison
Mortar Minion Horde Inferno Tower
Lightning
Mortar Tesla Inferno Tower Ram Rider
Rocket
Mortar Minion Horde Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Tesla Freeze Minion Horde Giant Inferno Tower Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mortar Tesla Freeze Minion Horde

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ram Rider
Tesla
Minion Horde
Giant Freeze
Giant
Minion Horde
Inferno Tower
Freeze
Minion Horde
P.E.K.K.A
Ram Rider
Ram Rider
Mortar P.E.K.K.A

Defense Synergies 0 5

Mortar
Tesla Inferno Tower
Tesla
Mortar Inferno Tower
Minion Horde
Inferno Tower Freeze
Giant
Inferno Tower
Mortar Tesla Minion Horde
Freeze
Minion Horde
P.E.K.K.A
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Minion Horde Inferno Tower Ram Rider
Minion Horde Inferno Tower P.E.K.K.A Mortar Tesla Ram Rider
Mortar Tesla Minion Horde Inferno Tower P.E.K.K.A Ram Rider Freeze
Tesla Minion Horde Inferno Tower P.E.K.K.A Mortar Ram Rider
P.E.K.K.A
Freeze Tesla
Tesla Minion Horde Inferno Tower Ram Rider Mortar Freeze
Tesla Inferno Tower P.E.K.K.A Ram Rider
Tesla Minion Horde Inferno Tower P.E.K.K.A Mortar
Tesla Minion Horde Inferno Tower
Minion Horde Tesla Freeze Ram Rider
Tesla Minion Horde Inferno Tower Ram Rider
Mortar Tesla Minion Horde Inferno Tower P.E.K.K.A Freeze Ram Rider
Mortar Tesla Minion Horde Freeze P.E.K.K.A
Inferno Tower P.E.K.K.A Mortar Tesla Minion Horde Ram Rider
Minion Horde Inferno Tower Mortar Tesla Freeze P.E.K.K.A Ram Rider
Tesla Minion Horde Mortar Inferno Tower P.E.K.K.A
Mortar Tesla Minion Horde Ram Rider
Mortar Freeze Tesla Ram Rider
P.E.K.K.A Mortar Tesla Inferno Tower Ram Rider
Tesla Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower P.E.K.K.A
Mortar Tesla
P.E.K.K.A Minion Horde Inferno Tower Ram Rider
P.E.K.K.A Tesla Minion Horde Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Tesla Minion Horde Ram Rider
Tesla Minion Horde Freeze Ram Rider
P.E.K.K.A Tesla Minion Horde Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Tesla Minion Horde
Minion Horde Freeze P.E.K.K.A Mortar Inferno Tower
Inferno Tower P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Inferno Tower
P.E.K.K.A
P.E.K.K.A Tesla Minion Horde Inferno Tower Ram Rider
Tesla Minion Horde
Tesla Inferno Tower Mortar Minion Horde Freeze P.E.K.K.A
Tesla Minion Horde Inferno Tower Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Freeze
Mortar Ram Rider
Minion Horde
Freeze
Mortar Minion Horde
Minion Horde Freeze Ram Rider
Mortar Minion Horde
Freeze Ram Rider
Mortar Ram Rider
Minion Horde
Mortar Minion Horde Ram Rider
Mortar
Mortar Minion Horde Freeze
Mortar
Mortar Minion Horde
Mortar Minion Horde
Mortar Freeze
Minion Horde
Mortar
Mortar
Minion Horde
Mortar Minion Horde
Freeze Mortar
Minion Horde
Mortar Ram Rider
Mortar Ram Rider
Mortar
Minion Horde
Minion Horde Freeze
Minion Horde
Mortar Minion Horde
Minion Horde Freeze
P.E.K.K.A Minion Horde
Minion Horde Freeze
Ram Rider
Freeze
Minion Horde
Mortar
Minion Horde P.E.K.K.A
Minion Horde Freeze
Mortar Freeze

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