My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Hog Rider
Giant Snowball
Archers Goblin Gang Minion Horde Hog Rider
Zap
Archers Goblin Gang Mortar Minion Horde
Barbarian Barrel
Archers Goblin Gang Mortar Valkyrie
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Valkyrie Hog Rider
Fireball
Archers Goblin Gang Mortar Minion Horde Hog Rider
Poison
Archers Goblin Gang Mortar Minion Horde
Lightning
Mortar Valkyrie
Rocket
Mortar Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mortar Fireball Valkyrie Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Mortar Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mortar Hog Rider
Goblin Gang
Hog Rider Mortar Valkyrie
Mortar
Archers Goblin Gang Fireball Hog Rider
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Mortar Freeze
Valkyrie
Archers Hog Rider Goblin Gang
Hog Rider
Goblin Gang Fireball Valkyrie Freeze Archers Mortar Minion Horde
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 1 10

Archers
Valkyrie Goblin Gang Mortar
Goblin Gang
Archers Mortar Valkyrie
Mortar
Archers Goblin Gang Fireball Valkyrie
Minion Horde
Freeze
Fireball
Mortar Valkyrie Freeze
Valkyrie
Archers Goblin Gang Mortar Fireball Freeze
Hog Rider
Freeze
Minion Horde Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Fireball Valkyrie
Minion Horde Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Minion Horde Archers Valkyrie Freeze
Minion Horde Goblin Gang Mortar Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Freeze Archers Valkyrie
Minion Horde Archers Goblin Gang Mortar Fireball Freeze
Fireball Valkyrie
Minion Horde Goblin Gang Mortar
Goblin Gang Archers Minion Horde Valkyrie
Archers Goblin Gang Minion Horde Valkyrie Fireball Freeze
Minion Horde Archers Goblin Gang Fireball
Mortar Minion Horde Goblin Gang Fireball Valkyrie Freeze
Fireball Valkyrie Goblin Gang Mortar Minion Horde Freeze
Goblin Gang Mortar Minion Horde
Minion Horde Goblin Gang Mortar Fireball Freeze
Minion Horde Goblin Gang Mortar Fireball Valkyrie
Mortar Fireball Archers Goblin Gang Minion Horde Valkyrie
Mortar Valkyrie Freeze Archers Fireball
Mortar
Goblin Gang Valkyrie Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball
Fireball Archers Goblin Gang Mortar Valkyrie
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde Fireball
Goblin Gang Minion Horde Valkyrie
Fireball Archers Goblin Gang Minion Horde Freeze
Goblin Gang Archers Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Freeze Mortar Fireball Valkyrie
Goblin Gang Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie
Archers Minion Horde Fireball Valkyrie
Goblin Gang Archers Mortar Minion Horde Fireball Valkyrie Freeze
Valkyrie Archers Minion Horde Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Valkyrie Freeze
Mortar Fireball
Minion Horde Fireball
Fireball Valkyrie Freeze
Fireball Mortar Minion Horde Valkyrie
Fireball Minion Horde Freeze
Archers Mortar Minion Horde
Fireball Freeze
Fireball Mortar
Goblin Gang Minion Horde Fireball
Mortar Minion Horde Fireball Valkyrie
Fireball Archers
Mortar Fireball
Mortar Minion Horde Fireball Freeze
Mortar Fireball
Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball Freeze
Minion Horde
Archers Mortar Fireball
Mortar Fireball Valkyrie
Minion Horde Fireball
Fireball
Mortar Minion Horde Fireball
Freeze Mortar Fireball Valkyrie
Minion Horde
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde Fireball
Mortar Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Archers Goblin Gang Fireball Freeze
Fireball Archers
Freeze
Fireball
Fireball Goblin Gang Minion Horde Valkyrie
Mortar Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Freeze
Fireball
Mortar Fireball Freeze

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