My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Dark Prince Bowler
Fireball
Hog Rider Wizard Bowler
Poison
Wizard
Lightning
Wizard Dark Prince Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Dark Prince Freeze Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Dark Prince Freeze Bowler The Log
Hog Rider
Zap Freeze The Log Wizard Tornado Dark Prince Bowler
Wizard
Tornado Hog Rider Dark Prince
Tornado
Zap Wizard Hog Rider Dark Prince Freeze Bowler The Log
Dark Prince
Zap Hog Rider Wizard Tornado
Freeze
Hog Rider Zap Tornado
Bowler
Zap Hog Rider Tornado The Log
The Log
Hog Rider Zap Tornado Bowler

Defense Synergies 3 11

Zap
Tornado Dark Prince Bowler The Log
Hog Rider
Wizard
Tornado Dark Prince Freeze The Log
Tornado
Wizard Bowler Zap Dark Prince The Log
Dark Prince
Zap Wizard Tornado Bowler The Log
Freeze
Wizard
Bowler
Tornado The Log Zap Dark Prince
The Log
Bowler Zap Wizard Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard The Log
Zap Dark Prince The Log
Tornado Bowler Dark Prince Freeze
Dark Prince Bowler
Tornado Dark Prince Bowler The Log
Tornado Freeze Bowler The Log Zap Dark Prince
Tornado Zap Wizard Freeze
Bowler Zap The Log
Tornado
Tornado Dark Prince Bowler
Zap Wizard Tornado Dark Prince Freeze Bowler The Log
Zap Wizard Tornado
Bowler Zap Wizard Dark Prince Freeze The Log
Wizard Bowler Zap Tornado Dark Prince Freeze The Log
Tornado Zap Freeze Bowler The Log
Wizard Tornado Dark Prince Bowler
Zap Wizard Tornado Dark Prince Bowler The Log
Zap Wizard Tornado Freeze The Log Dark Prince Bowler
Tornado
Wizard Dark Prince Bowler The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bowler
Zap Wizard Bowler The Log
Zap Dark Prince Bowler The Log
Dark Prince Bowler Zap Tornado The Log
Dark Prince Bowler
Wizard Zap Tornado Freeze
Dark Prince Bowler
Dark Prince
Zap Freeze Tornado Dark Prince The Log
Dark Prince Bowler
Zap Tornado Dark Prince Bowler The Log
Dark Prince Bowler Wizard
Wizard Bowler
Zap Tornado Dark Prince Freeze Bowler The Log
Bowler Zap Wizard Dark Prince Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap Tornado Bowler The Log
The Log
Dark Prince Freeze The Log
Wizard Zap Dark Prince Bowler The Log
Wizard Zap Tornado Freeze
Wizard Tornado Bowler The Log
The Log Zap Wizard Tornado Freeze Bowler
The Log Zap Wizard Tornado
Tornado Bowler
Zap Wizard Tornado Dark Prince Bowler The Log
Zap Wizard Tornado
Bowler The Log
Freeze
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Tornado Freeze
Zap Wizard Dark Prince Bowler The Log
Zap Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado Freeze The Log Wizard Dark Prince Bowler
The Log Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard Freeze
Bowler
Zap Wizard The Log
Zap Freeze
Wizard Bowler The Log
Zap Dark Prince Freeze
Zap Wizard Tornado
Freeze
The Log
Wizard Dark Prince Bowler
The Log Zap Wizard Bowler
Zap Tornado
Dark Prince
Zap Tornado Freeze Bowler The Log
Zap Tornado
Zap Tornado Dark Prince Freeze Bowler The Log

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