My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Freeze Electro Wizard Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Freeze

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Freeze The Log
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Freeze The Log Graveyard
Freeze
Graveyard Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard Wizard The Log Graveyard
The Log
Zap Tornado P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Freeze Electro Wizard Tornado P.E.K.K.A The Log

Defense Synergies 4 12

Zap
Electro Wizard Tornado P.E.K.K.A The Log
Wizard
Tornado Freeze P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Zap The Log Electro Wizard
Freeze
Wizard Electro Wizard
P.E.K.K.A
Tornado The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Tornado Electro Wizard
Electro Wizard
Zap Wizard Tornado Freeze P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
Tornado P.E.K.K.A Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log
Tornado Freeze The Log Zap Electro Wizard
Tornado Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Electro Wizard Zap Wizard Tornado Freeze The Log
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Zap Wizard Freeze The Log Electro Wizard
Wizard Zap Tornado Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Freeze P.E.K.K.A The Log Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado Freeze The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Wizard Zap Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Tornado Freeze P.E.K.K.A The Log
Zap Wizard Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap Tornado The Log Electro Wizard
The Log
Freeze The Log
Wizard Zap The Log
Wizard Zap Tornado Freeze
Wizard Tornado The Log
The Log Zap Wizard Tornado Freeze
The Log Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
The Log
Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado Freeze
Zap Wizard The Log Electro Wizard
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado Freeze The Log Wizard
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard The Log
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Freeze
Zap Wizard Tornado Electro Wizard
Freeze
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Freeze The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze The Log Electro Wizard

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