My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Baby Dragon Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch Lumberjack
The Log
Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Baby Dragon Witch P.E.K.K.A Lumberjack
Fireball
Goblin Hut Baby Dragon Witch Lumberjack
Poison
Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch Lumberjack
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Baby Dragon Freeze Lumberjack Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Baby Dragon Freeze

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Goblin Hut Baby Dragon Freeze Witch The Log Lumberjack
Goblin Hut
Zap Baby Dragon The Log Lumberjack
Baby Dragon
Zap Goblin Hut Witch P.E.K.K.A Lumberjack
Freeze
Zap
Witch
Zap Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Baby Dragon Witch The Log Lumberjack
The Log
Zap Goblin Hut P.E.K.K.A Lumberjack
Lumberjack
Zap Goblin Hut Baby Dragon Witch P.E.K.K.A The Log

Defense Synergies 1 16

Zap
Goblin Hut Baby Dragon Witch P.E.K.K.A The Log Lumberjack
Goblin Hut
Zap Baby Dragon Lumberjack
Baby Dragon
Zap Goblin Hut Witch P.E.K.K.A The Log Lumberjack
Freeze
Lumberjack
Witch
Zap Baby Dragon The Log Lumberjack
P.E.K.K.A
The Log Zap Baby Dragon
The Log
P.E.K.K.A Zap Baby Dragon Witch Lumberjack
Lumberjack
Zap Goblin Hut Baby Dragon Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon The Log
P.E.K.K.A Lumberjack Zap Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A Lumberjack Freeze
Goblin Hut Witch P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Freeze The Log Zap Baby Dragon Lumberjack
Zap Goblin Hut Baby Dragon Freeze Witch
Zap Baby Dragon P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Hut Lumberjack
Lumberjack
Witch Zap Goblin Hut Baby Dragon Freeze The Log Lumberjack
Zap Goblin Hut Baby Dragon Witch
Goblin Hut P.E.K.K.A Lumberjack Zap Freeze Witch The Log
Zap Goblin Hut Baby Dragon Freeze Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Zap Goblin Hut Freeze P.E.K.K.A The Log Lumberjack
Goblin Hut Witch P.E.K.K.A Lumberjack
Zap Goblin Hut Baby Dragon Witch The Log Lumberjack
Zap Baby Dragon Freeze Witch The Log Goblin Hut Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Baby Dragon Witch P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Hut Witch P.E.K.K.A
Zap Baby Dragon The Log Lumberjack
P.E.K.K.A Lumberjack Zap Goblin Hut Witch The Log
P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Goblin Hut Witch Lumberjack
Zap Goblin Hut Baby Dragon Freeze Witch
P.E.K.K.A Goblin Hut Witch Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Goblin Hut Baby Dragon Witch The Log
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Witch Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Witch Lumberjack
Baby Dragon Witch
Goblin Hut Witch Zap Baby Dragon Freeze P.E.K.K.A The Log Lumberjack
Zap Goblin Hut Baby Dragon Freeze Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Zap Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Freeze The Log
Zap Baby Dragon The Log
Zap Baby Dragon Freeze Witch
Baby Dragon Witch The Log
The Log Zap Baby Dragon Freeze
The Log Zap
Lumberjack
Zap The Log
Zap Baby Dragon
Goblin Hut Baby Dragon The Log
Baby Dragon Freeze
Zap Goblin Hut Baby Dragon The Log
Zap Goblin Hut Baby Dragon Witch The Log
Goblin Hut Baby Dragon The Log
Freeze
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Freeze The Log Baby Dragon Witch
Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Baby Dragon Witch
Zap Goblin Hut Freeze Witch
Zap The Log
Zap Freeze
P.E.K.K.A
The Log
Zap Goblin Hut Freeze Witch
Zap Baby Dragon Witch
Freeze
The Log
Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Freeze Witch The Log
Zap Witch
Zap Baby Dragon Freeze Witch The Log

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