My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Baby Dragon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Tombstone Baby Dragon
Zap
Bomber Goblin Gang Tombstone Goblin Giant
Barbarian Barrel
Bomber Goblin Gang Tombstone Electro Wizard
The Log
Bomber Goblin Gang Tombstone
Earthquake
Bomber Goblin Gang Tombstone
Arrows
Bomber Goblin Gang Tombstone
Royal Delivery
Bomber Goblin Gang Baby Dragon Electro Wizard
Fireball
Bomber Goblin Gang Tombstone Baby Dragon Electro Wizard
Poison
Bomber Goblin Gang Tombstone Electro Wizard
Lightning
Tombstone Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Tombstone Baby Dragon Freeze Electro Wizard Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Tombstone Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Goblin Giant
Goblin Gang
Baby Dragon Goblin Giant
Tombstone
Baby Dragon
Bomber Goblin Gang Lightning Goblin Giant Electro Wizard
Freeze
Lightning
Baby Dragon Goblin Giant
Goblin Giant
Bomber Goblin Gang Baby Dragon Lightning Electro Wizard
Electro Wizard
Baby Dragon Goblin Giant

Defense Synergies 0 8

Bomber
Tombstone Electro Wizard
Goblin Gang
Tombstone Electro Wizard
Tombstone
Bomber Goblin Gang Baby Dragon Electro Wizard
Baby Dragon
Tombstone
Freeze
Electro Wizard
Lightning
Goblin Giant
Electro Wizard
Electro Wizard
Bomber Goblin Gang Tombstone Freeze Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Tombstone Baby Dragon Goblin Giant Electro Wizard
Bomber Goblin Gang Tombstone Electro Wizard
Goblin Gang Bomber Tombstone Freeze Lightning Electro Wizard
Bomber Goblin Gang Tombstone Electro Wizard
Lightning Bomber Tombstone
Goblin Gang Freeze Bomber Baby Dragon Electro Wizard
Lightning Electro Wizard Goblin Gang Tombstone Baby Dragon Freeze
Lightning Baby Dragon Goblin Giant Electro Wizard
Goblin Gang Tombstone
Goblin Gang Bomber Electro Wizard
Goblin Gang Electro Wizard Bomber Tombstone Baby Dragon Freeze Goblin Giant
Goblin Gang Baby Dragon Electro Wizard
Tombstone Bomber Goblin Gang Freeze Lightning Electro Wizard
Bomber Goblin Gang Tombstone Baby Dragon Freeze Electro Wizard
Goblin Gang Tombstone Electro Wizard
Goblin Gang Freeze Lightning Electro Wizard
Bomber Goblin Gang Tombstone Electro Wizard
Tombstone Bomber Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Freeze Bomber Tombstone Electro Wizard
Electro Wizard
Bomber Goblin Gang Baby Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Electro Wizard
Electro Wizard Bomber Goblin Gang Baby Dragon Lightning
Goblin Gang Tombstone Lightning Goblin Giant Electro Wizard
Goblin Gang Lightning Goblin Giant Electro Wizard
Goblin Gang Tombstone Goblin Giant
Goblin Gang Baby Dragon Freeze Goblin Giant Electro Wizard
Goblin Gang Tombstone Lightning Goblin Giant Electro Wizard
Goblin Giant
Freeze Lightning Electro Wizard Tombstone Baby Dragon
Goblin Gang Tombstone Goblin Giant
Tombstone
Lightning Goblin Giant Electro Wizard
Lightning Goblin Gang Tombstone Goblin Giant
Bomber Baby Dragon
Goblin Gang Tombstone Electro Wizard Bomber Baby Dragon Freeze Lightning Goblin Giant
Bomber Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Freeze
Baby Dragon Electro Wizard
Lightning Baby Dragon Goblin Giant
Lightning Freeze
Bomber Baby Dragon
Baby Dragon Freeze Goblin Giant
Bomber Baby Dragon
Baby Dragon Freeze Lightning
Lightning
Lightning Goblin Gang Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Freeze
Lightning Baby Dragon
Lightning Bomber Baby Dragon
Lightning Baby Dragon
Lightning Freeze
Bomber Lightning
Lightning Bomber Baby Dragon Electro Wizard
Lightning Bomber Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Freeze Bomber Baby Dragon
Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard Freeze
Lightning
Lightning Bomber
Lightning Freeze Electro Wizard
Lightning
Lightning Electro Wizard Goblin Gang Tombstone Freeze
Lightning Baby Dragon Electro Wizard
Freeze
Lightning Goblin Gang Baby Dragon Electro Wizard
Bomber Baby Dragon Lightning
Lightning
Goblin Gang Baby Dragon Freeze Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Freeze Goblin Giant Electro Wizard

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