My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Musketeer Bomb Tower Wizard
The Log
Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Barbarians Bomb Tower Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Wizard
Fireball
Goblin Gang Barbarians Musketeer Bomb Tower Hog Rider Wizard
Poison
Goblin Gang Barbarians Musketeer Bomb Tower Wizard
Lightning
Musketeer Bomb Tower Wizard
Rocket
Barbarians Musketeer Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Musketeer Bomb Tower Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Musketeer Bomb Tower

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Goblin Gang Fireball Musketeer Freeze Barbarians Wizard
Wizard
Hog Rider
Freeze
Hog Rider Fireball

Defense Synergies 1 7

Goblin Gang
Musketeer Barbarians Bomb Tower
Barbarians
Goblin Gang
Fireball
Musketeer Bomb Tower Freeze
Musketeer
Goblin Gang Fireball Bomb Tower
Bomb Tower
Goblin Gang Fireball Musketeer
Hog Rider
Wizard
Freeze
Freeze
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Bomb Tower Goblin Gang Musketeer
Goblin Gang Barbarians Bomb Tower Musketeer Freeze
Barbarians Bomb Tower Goblin Gang Musketeer
Barbarians Fireball Bomb Tower
Goblin Gang Fireball Freeze Musketeer Bomb Tower
Musketeer Goblin Gang Fireball Bomb Tower Wizard Freeze
Barbarians Fireball Musketeer Bomb Tower
Barbarians Goblin Gang Musketeer Bomb Tower
Goblin Gang Barbarians Musketeer
Goblin Gang Barbarians Fireball Musketeer Bomb Tower Wizard Freeze
Musketeer Goblin Gang Fireball Wizard
Barbarians Bomb Tower Goblin Gang Fireball Musketeer Wizard Freeze
Fireball Bomb Tower Wizard Goblin Gang Barbarians Freeze
Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Goblin Gang Fireball Freeze
Barbarians Bomb Tower Wizard Goblin Gang Fireball Musketeer
Fireball Bomb Tower Goblin Gang Barbarians Musketeer Wizard
Bomb Tower Wizard Freeze Barbarians Fireball Musketeer
Barbarians Musketeer Bomb Tower
Goblin Gang Wizard Barbarians Fireball Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Musketeer Bomb Tower Wizard
Goblin Gang Barbarians Musketeer Bomb Tower
Goblin Gang Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Fireball Wizard Goblin Gang Musketeer Bomb Tower Freeze
Goblin Gang Barbarians Fireball Musketeer Bomb Tower
Barbarians Bomb Tower
Freeze Barbarians Fireball Bomb Tower
Goblin Gang Barbarians Musketeer
Barbarians Musketeer Bomb Tower
Barbarians Fireball
Barbarians Goblin Gang Fireball Bomb Tower Wizard
Wizard Barbarians Fireball Musketeer Bomb Tower
Goblin Gang Barbarians Fireball Musketeer Bomb Tower Freeze
Barbarians Fireball Musketeer Bomb Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Freeze
Fireball Wizard
Fireball Wizard Musketeer Freeze
Musketeer Wizard
Fireball Wizard Freeze
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Fireball Musketeer Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Freeze Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard
Fireball Freeze
Fireball Wizard
Goblin Gang Barbarians Fireball Musketeer Freeze
Fireball Musketeer Wizard
Freeze
Fireball
Fireball Goblin Gang Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Goblin Gang Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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