My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Inferno Dragon Graveyard
Giant Snowball
Archers Goblin Gang Furnace Inferno Dragon Graveyard
Zap
Archers Goblin Gang Furnace Inferno Dragon Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Furnace Graveyard
The Log
Archers Goblin Gang Furnace Graveyard
Earthquake
Archers Goblin Gang Furnace Graveyard
Arrows
Archers Goblin Gang Furnace Graveyard
Royal Delivery
Archers Knight Goblin Gang Inferno Dragon Graveyard
Fireball
Archers Goblin Gang Furnace Inferno Dragon
Poison
Archers Goblin Gang Furnace Graveyard
Lightning
Knight Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Furnace Freeze Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Inferno Dragon Graveyard
Arrows
Graveyard Archers Knight Freeze
Knight
Archers Goblin Gang Graveyard Arrows Furnace
Goblin Gang
Knight
Furnace
Knight Graveyard
Freeze
Graveyard Arrows
Inferno Dragon
Archers
Graveyard
Arrows Knight Freeze Archers Furnace

Defense Synergies 2 7

Archers
Knight Goblin Gang Furnace
Arrows
Knight Furnace
Knight
Archers Goblin Gang Arrows Furnace
Goblin Gang
Knight Archers Furnace Inferno Dragon
Furnace
Archers Arrows Knight Goblin Gang
Freeze
Inferno Dragon
Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Goblin Gang Furnace
Goblin Gang Furnace Archers Knight Freeze Inferno Dragon
Inferno Dragon Knight Goblin Gang Furnace
Arrows
Arrows Goblin Gang Freeze Archers Furnace
Furnace Inferno Dragon Archers Arrows Goblin Gang Freeze
Arrows
Inferno Dragon Goblin Gang Furnace
Knight Goblin Gang Archers
Archers Goblin Gang Arrows Knight Furnace Freeze
Arrows Inferno Dragon Archers Goblin Gang Furnace
Furnace Knight Goblin Gang Freeze
Arrows Goblin Gang Furnace Freeze
Inferno Dragon Knight Goblin Gang Furnace
Goblin Gang Furnace Freeze Inferno Dragon
Arrows Knight Goblin Gang Furnace
Arrows Archers Knight Goblin Gang Furnace
Arrows Furnace Freeze Archers Knight Inferno Dragon
Inferno Dragon
Goblin Gang Archers Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Furnace
Archers Arrows Knight Goblin Gang Inferno Dragon
Goblin Gang Knight Furnace
Goblin Gang Knight
Knight Goblin Gang Inferno Dragon
Arrows Furnace Archers Goblin Gang Freeze
Goblin Gang Archers Knight Furnace
Knight Inferno Dragon
Freeze Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Arrows
Knight Goblin Gang
Archers Furnace
Goblin Gang Archers Knight Furnace Freeze Inferno Dragon
Arrows Archers Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Furnace
Arrows Furnace Freeze
Archers Arrows Furnace
Arrows Freeze
Arrows
Goblin Gang
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows Freeze
Archers Arrows
Arrows
Arrows
Arrows
Arrows Freeze Furnace
Inferno Dragon
Arrows
Arrows
Arrows
Archers Arrows Furnace
Freeze
Arrows
Arrows Freeze
Arrows
Archers Goblin Gang Freeze
Archers Arrows
Freeze
Arrows
Knight Goblin Gang
Arrows
Arrows
Goblin Gang Freeze
Freeze

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