My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Giant Skeleton P.E.K.K.A
Fireball
Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Freeze Wizard Witch Balloon Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Freeze Wizard Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Giant Skeleton P.E.K.K.A
Rocket
Mirror
Mirror
Rocket Freeze Balloon Giant Skeleton
Freeze
Balloon Mirror
Witch
Giant Skeleton P.E.K.K.A
Balloon
Freeze Wizard Mirror Giant Skeleton
Giant Skeleton
Wizard Mirror Witch Balloon
P.E.K.K.A
Wizard Witch

Defense Synergies 0 4

Wizard
Freeze Giant Skeleton P.E.K.K.A
Rocket
Mirror
Freeze
Wizard
Witch
Giant Skeleton
Balloon
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
P.E.K.K.A Witch
Rocket Witch P.E.K.K.A Freeze Giant Skeleton
Witch P.E.K.K.A
Rocket Giant Skeleton P.E.K.K.A
Freeze
Rocket Wizard Freeze Witch
Rocket Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A
Giant Skeleton
Witch Wizard Freeze Giant Skeleton
Wizard Witch
P.E.K.K.A Wizard Rocket Freeze Witch Giant Skeleton
Wizard Rocket Freeze Witch P.E.K.K.A
P.E.K.K.A
Rocket Freeze P.E.K.K.A
Wizard Witch P.E.K.K.A
Wizard Witch
Wizard Freeze Witch Giant Skeleton
P.E.K.K.A
Wizard Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A
Wizard Rocket
Giant Skeleton P.E.K.K.A Rocket Witch
Rocket Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch
Wizard Rocket Freeze Witch
Rocket P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Rocket Freeze Giant Skeleton P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton
Rocket P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Wizard Witch
Wizard Witch
Witch Rocket Freeze Giant Skeleton P.E.K.K.A
Wizard Freeze Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze Giant Skeleton
Rocket Giant Skeleton
Rocket Freeze Giant Skeleton
Wizard Rocket
Wizard Rocket Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard Witch
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Freeze Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Freeze Witch
Wizard Rocket
Rocket Freeze
P.E.K.K.A Giant Skeleton
Rocket Wizard
Rocket Freeze Witch
Rocket Wizard Witch
Freeze
Wizard Rocket
Wizard
Rocket Giant Skeleton
P.E.K.K.A
Rocket Freeze Witch Giant Skeleton
Rocket Witch
Rocket Freeze Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: