My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince Giant Skeleton
Giant Snowball
Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Balloon Prince
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Prince Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Prince Giant Skeleton
Fireball
Inferno Tower Wizard Skeleton Army Balloon
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Balloon Prince
Rocket
Inferno Tower Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Freeze Inferno Tower Wizard Balloon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Freeze Inferno Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Balloon Prince Giant Skeleton
Skeleton Army
Freeze
Balloon
Balloon
Freeze Wizard Giant Skeleton The Log
Prince
Wizard The Log
Giant Skeleton
Wizard Balloon The Log
The Log
Balloon Prince Giant Skeleton

Defense Synergies 3 11

Inferno Tower
Skeleton Army The Log Prince
Wizard
Skeleton Army Freeze Prince Giant Skeleton The Log
Skeleton Army
Inferno Tower Wizard Freeze Prince Giant Skeleton The Log
Freeze
Wizard Skeleton Army
Balloon
Prince
The Log Inferno Tower Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army The Log
The Log
Inferno Tower Prince Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince Freeze Giant Skeleton
Inferno Tower Skeleton Army Prince
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army Freeze The Log
Inferno Tower Wizard Freeze
Inferno Tower Giant Skeleton The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Inferno Tower Prince Giant Skeleton
Skeleton Army Wizard Freeze Giant Skeleton The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Prince Wizard Freeze Giant Skeleton The Log
Wizard Skeleton Army Freeze Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Freeze Prince The Log
Wizard Inferno Tower Skeleton Army Prince
Wizard Skeleton Army Prince The Log
Wizard Freeze The Log Giant Skeleton
Inferno Tower Prince
Wizard Skeleton Army Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince Giant Skeleton
Wizard Prince The Log
Skeleton Army Giant Skeleton Inferno Tower Prince The Log
Skeleton Army Prince Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton Skeleton Army Prince
Wizard Freeze
Skeleton Army Prince Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army Prince
Freeze Giant Skeleton Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army Prince Giant Skeleton Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Freeze Prince Giant Skeleton The Log
Inferno Tower Wizard Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log
Giant Skeleton The Log
Freeze Prince Giant Skeleton The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Prince
Wizard Prince The Log
Wizard
The Log
Freeze
Prince The Log
Wizard The Log
Wizard The Log
Freeze
Wizard Prince The Log
Wizard The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard Prince The Log
The Log
Wizard
Wizard Freeze
Wizard The Log
Freeze
Prince Giant Skeleton
Wizard The Log
Skeleton Army Freeze Prince
Wizard
Freeze
The Log
Wizard Prince
The Log Wizard
Giant Skeleton
Prince
Freeze Giant Skeleton The Log
Freeze Prince Giant Skeleton The Log

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