My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Barbarians Wizard Witch Graveyard
The Log
Barbarians Witch Graveyard
Earthquake
Barbarians Elixir Collector Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Barbarians Wizard Witch Graveyard
Fireball
Barbarians Wizard Elixir Collector Witch
Poison
Barbarians Wizard Elixir Collector Witch Graveyard
Lightning
Wizard Elixir Collector Witch
Rocket
Barbarians Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Freeze Barbarians Giant Wizard Witch Graveyard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Freeze Barbarians Giant

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Giant
Graveyard Wizard Witch The Log
Wizard
Giant
Elixir Collector
Freeze
Graveyard
Witch
Giant Graveyard
The Log
Giant Graveyard
Graveyard
Giant Freeze Witch The Log

Defense Synergies 0 3

Barbarians
Giant
Wizard
Freeze The Log
Elixir Collector
Freeze
Wizard
Witch
The Log
The Log
Wizard Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Witch The Log
Barbarians Witch Freeze
Barbarians Witch
Barbarians The Log
Freeze The Log
Wizard Freeze Witch
Barbarians The Log
Barbarians Witch
Barbarians
Barbarians Witch Wizard Freeze The Log
Wizard Witch
Barbarians Wizard Freeze Witch The Log
Wizard Barbarians Freeze Witch The Log
Barbarians
Barbarians Freeze The Log
Barbarians Wizard Witch
Barbarians Wizard Witch The Log
Wizard Freeze Witch The Log Barbarians
Barbarians
Wizard Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Wizard The Log
Barbarians Witch The Log
Barbarians The Log
Barbarians Witch
Wizard Freeze Witch
Barbarians Witch
Barbarians
Freeze Barbarians Witch The Log
Witch Barbarians
Barbarians Witch
Barbarians The Log
Barbarians Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Freeze The Log
Barbarians Wizard Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Barbarians Freeze The Log
Wizard The Log
Wizard Freeze Witch
Wizard Witch The Log
The Log Wizard Freeze
The Log Wizard
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard Witch The Log
Wizard The Log
Freeze
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
Barbarians The Log
Freeze The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Freeze Witch
Wizard The Log
Freeze
Wizard The Log
Barbarians Freeze Witch
Wizard Witch
Freeze
The Log
Wizard
The Log Wizard
Freeze Witch The Log
Witch
Freeze Witch The Log

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