My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Tombstone
Zap
Tombstone
Barbarian Barrel
Ice Spirit Barbarians Heal Spirit Tombstone Ice Wizard Electro Wizard
The Log
Ice Spirit Barbarians Heal Spirit Tombstone
Earthquake
Barbarians Tombstone
Arrows
Ice Spirit Heal Spirit Tombstone
Royal Delivery
Ice Spirit Barbarians Heal Spirit Ice Wizard Electro Wizard
Fireball
Barbarians Tombstone Ice Wizard Electro Wizard
Poison
Barbarians Tombstone Ice Wizard Electro Wizard
Lightning
Tombstone Ice Wizard Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Tombstone Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Heal Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Tombstone Ice Wizard Freeze Electro Wizard Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit Tombstone Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Giant
Barbarians
Ice Spirit Heal Spirit
Heal Spirit
Barbarians Giant
Tombstone
Giant
Ice Spirit Heal Spirit Ice Wizard Electro Wizard
Freeze
Ice Wizard
Giant
Electro Wizard
Giant

Defense Synergies 0 7

Ice Spirit
Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians
Ice Spirit
Heal Spirit
Tombstone
Ice Spirit Ice Wizard Electro Wizard
Giant
Freeze
Electro Wizard
Ice Wizard
Ice Spirit Tombstone
Electro Wizard
Ice Spirit Tombstone Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Barbarians Ice Spirit Tombstone Ice Wizard Electro Wizard
Barbarians Tombstone Freeze Ice Wizard Electro Wizard
Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians Tombstone
Freeze Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Tombstone Freeze Ice Wizard
Barbarians Electro Wizard
Barbarians Tombstone Ice Wizard
Ice Spirit Barbarians Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Tombstone Freeze
Ice Wizard Electro Wizard
Barbarians Tombstone Ice Spirit Freeze Ice Wizard Electro Wizard
Ice Spirit Barbarians Tombstone Freeze Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Ice Spirit Freeze Electro Wizard
Barbarians Tombstone Electro Wizard
Ice Spirit Tombstone Barbarians Ice Wizard Electro Wizard
Freeze Ice Spirit Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Electro Wizard
Electro Wizard
Barbarians Tombstone Ice Spirit Electro Wizard
Barbarians Electro Wizard
Barbarians Tombstone
Ice Spirit Freeze Ice Wizard Electro Wizard
Barbarians Tombstone Ice Wizard Electro Wizard
Barbarians
Freeze Electro Wizard Ice Spirit Barbarians Tombstone
Barbarians Tombstone
Barbarians Tombstone
Barbarians Electro Wizard
Barbarians Tombstone
Barbarians
Barbarians Tombstone Electro Wizard Ice Spirit Freeze
Barbarians Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard Electro Wizard
Barbarians Freeze
Ice Spirit Freeze Ice Wizard
Ice Spirit Freeze Ice Wizard
Electro Wizard
Electro Wizard
Freeze
Freeze
Electro Wizard
Barbarians
Freeze Ice Spirit Ice Wizard
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Freeze
Ice Spirit Freeze Electro Wizard
Electro Wizard Ice Spirit Barbarians Tombstone Freeze
Ice Wizard Electro Wizard
Freeze
Electro Wizard
Ice Spirit Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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