My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Baby Dragon
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Executioner Royal Ghost
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Baby Dragon Executioner Royal Ghost
Fireball
Goblin Gang Minion Horde Hog Rider Baby Dragon Executioner
Poison
Goblin Gang Minion Horde Executioner
Lightning
Baby Dragon Executioner
Rocket
Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Fireball Hog Rider Baby Dragon Freeze Minion Horde Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Royal Ghost Fireball Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Royal Ghost
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Baby Dragon Freeze
Hog Rider
Goblin Gang Fireball Freeze Minion Horde Baby Dragon Executioner
Baby Dragon
Goblin Gang Fireball Hog Rider
Freeze
Hog Rider Minion Horde Fireball
Executioner
Hog Rider
Royal Ghost
Goblin Gang

Defense Synergies 0 2

Goblin Gang
Minion Horde
Freeze
Fireball
Freeze
Hog Rider
Baby Dragon
Freeze
Minion Horde Fireball
Executioner
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Baby Dragon Executioner
Minion Horde Goblin Gang Executioner
Goblin Gang Minion Horde Freeze Executioner
Minion Horde Goblin Gang
Fireball
Goblin Gang Fireball Freeze Baby Dragon Executioner Royal Ghost
Minion Horde Goblin Gang Fireball Baby Dragon Freeze Executioner
Fireball Baby Dragon
Minion Horde Goblin Gang
Goblin Gang Minion Horde Royal Ghost
Goblin Gang Minion Horde Executioner Fireball Baby Dragon Freeze Royal Ghost
Minion Horde Executioner Goblin Gang Fireball Baby Dragon
Minion Horde Goblin Gang Fireball Freeze
Fireball Executioner Goblin Gang Minion Horde Baby Dragon Freeze Royal Ghost
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Freeze
Minion Horde Goblin Gang Fireball Executioner
Fireball Goblin Gang Minion Horde Baby Dragon Executioner Royal Ghost
Baby Dragon Freeze Executioner Fireball Royal Ghost
Goblin Gang Royal Ghost Minion Horde Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Royal Ghost
Fireball Goblin Gang Baby Dragon Executioner Royal Ghost
Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball
Goblin Gang Minion Horde Executioner
Fireball Executioner Goblin Gang Minion Horde Baby Dragon Freeze
Goblin Gang Minion Horde Fireball
Minion Horde
Minion Horde Freeze Fireball Baby Dragon
Goblin Gang Minion Horde
Minion Horde
Fireball
Goblin Gang Minion Horde Fireball Executioner
Minion Horde Fireball Baby Dragon Executioner
Goblin Gang Minion Horde Fireball Baby Dragon Freeze Executioner
Executioner Minion Horde Fireball Baby Dragon Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Freeze Royal Ghost
Fireball Baby Dragon Executioner Royal Ghost
Minion Horde Fireball Baby Dragon
Fireball Freeze
Fireball Executioner Minion Horde Baby Dragon
Fireball Executioner Minion Horde Baby Dragon Freeze
Minion Horde Baby Dragon Executioner
Fireball Baby Dragon Freeze Executioner
Fireball
Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Minion Horde Fireball Baby Dragon Freeze
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Executioner
Minion Horde Fireball Baby Dragon Executioner
Fireball Freeze
Minion Horde
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Baby Dragon
Freeze Fireball Baby Dragon Executioner
Minion Horde
Fireball Baby Dragon Executioner Royal Ghost
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Executioner
Minion Horde Fireball Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Goblin Gang Fireball Freeze
Fireball Baby Dragon Executioner
Freeze
Fireball
Fireball Goblin Gang Minion Horde Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Minion Horde Executioner
Goblin Gang Minion Horde Fireball Baby Dragon Freeze
Fireball Executioner
Fireball Baby Dragon Freeze Executioner Royal Ghost

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