My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Hog Rider Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Freeze Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Freeze

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Freeze
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze Electro Wizard
Hog Rider
Zap Fireball Freeze Barbarians Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Zap Fireball
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 9

Zap
Fireball Electro Wizard Barbarians P.E.K.K.A
Barbarians
Zap
Fireball
Zap Freeze Electro Wizard
Hog Rider
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Fireball Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Barbarians P.E.K.K.A Zap Electro Wizard
Barbarians P.E.K.K.A Freeze Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Fireball P.E.K.K.A
Fireball Freeze Zap Electro Wizard
Electro Wizard Zap Fireball Wizard Freeze
Zap Barbarians Fireball P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A
Barbarians Electro Wizard
Barbarians Electro Wizard Zap Fireball Wizard Freeze
Zap Fireball Wizard Electro Wizard
Barbarians P.E.K.K.A Zap Fireball Wizard Freeze Electro Wizard
Fireball Wizard Zap Barbarians Freeze P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Zap Fireball Freeze P.E.K.K.A Electro Wizard
Barbarians Wizard Fireball P.E.K.K.A Electro Wizard
Fireball Zap Barbarians Wizard Electro Wizard
Zap Wizard Freeze Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Wizard Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
Barbarians P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A
Fireball Wizard Zap Freeze Electro Wizard
P.E.K.K.A Barbarians Fireball Electro Wizard
P.E.K.K.A Barbarians
Zap Freeze P.E.K.K.A Electro Wizard Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Electro Wizard Zap Fireball Freeze P.E.K.K.A
Zap Barbarians Fireball Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Barbarians Fireball Freeze
Fireball Zap Wizard Electro Wizard
Freeze
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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