My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Baby Dragon
Poison
Minions Goblin Gang
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Freeze Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Baby Dragon Freeze Poison Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon P.E.K.K.A
Goblin Gang
Baby Dragon P.E.K.K.A
Fireball
Baby Dragon Freeze
Rocket
Baby Dragon
Minions Goblin Gang Fireball Poison P.E.K.K.A
Freeze
Fireball Poison
Poison
P.E.K.K.A Baby Dragon Freeze
P.E.K.K.A
Poison Minions Goblin Gang Baby Dragon

Defense Synergies 0 6

Minions
Baby Dragon Freeze P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Freeze
Rocket
Baby Dragon
Minions P.E.K.K.A
Freeze
Minions Fireball
Poison
P.E.K.K.A
Minions Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Baby Dragon
P.E.K.K.A Minions Goblin Gang
Goblin Gang Rocket P.E.K.K.A Minions Freeze
P.E.K.K.A Minions Goblin Gang
Fireball Rocket Poison P.E.K.K.A
Goblin Gang Fireball Freeze Minions Baby Dragon
Minions Rocket Goblin Gang Fireball Baby Dragon Freeze Poison
Rocket Fireball Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Poison Fireball Baby Dragon Freeze
Minions Goblin Gang Fireball Baby Dragon Poison
P.E.K.K.A Minions Goblin Gang Fireball Rocket Freeze
Fireball Rocket Minions Goblin Gang Baby Dragon Freeze Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Goblin Gang Fireball Freeze P.E.K.K.A
Minions Goblin Gang Fireball Poison P.E.K.K.A
Fireball Minions Goblin Gang Baby Dragon
Baby Dragon Freeze Poison Minions Fireball
P.E.K.K.A
Goblin Gang Minions Fireball Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Poison Goblin Gang Rocket Baby Dragon
Goblin Gang P.E.K.K.A Minions Rocket
Goblin Gang Rocket P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang
Fireball Rocket Poison Minions Goblin Gang Baby Dragon Freeze
Goblin Gang Rocket P.E.K.K.A Minions Fireball
P.E.K.K.A
Rocket Freeze P.E.K.K.A Minions Fireball Baby Dragon Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
Rocket P.E.K.K.A Fireball Poison
Rocket P.E.K.K.A Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Minions Fireball Rocket Baby Dragon Freeze Poison P.E.K.K.A
Minions Poison Fireball Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket Baby Dragon Freeze
Fireball Poison Baby Dragon
Rocket Fireball Baby Dragon Poison
Fireball Rocket Freeze Poison
Fireball Rocket Poison Baby Dragon
Fireball Poison Minions Rocket Baby Dragon Freeze
Baby Dragon Poison
Fireball Poison Baby Dragon Freeze
Fireball Poison
Rocket Minions Goblin Gang Fireball Poison
Rocket Poison Fireball
Fireball Poison Rocket Baby Dragon
Rocket Poison Fireball Baby Dragon
Minions Fireball Rocket Baby Dragon Freeze Poison
Fireball Baby Dragon Poison
Rocket Fireball Baby Dragon Poison
Fireball Rocket Baby Dragon Poison
Fireball Rocket Freeze Poison
Minions Rocket
Rocket Fireball Baby Dragon Poison
Rocket Fireball Baby Dragon Poison
Rocket Minions Fireball Baby Dragon Poison
Rocket Fireball Poison
Rocket
Rocket Fireball Baby Dragon Poison
Freeze Poison Fireball Baby Dragon
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Rocket Poison Baby Dragon
Poison Fireball Baby Dragon
Rocket Minions Fireball Freeze Poison
Fireball
Poison Fireball Rocket
Rocket Fireball Freeze Poison
P.E.K.K.A
Rocket Fireball Poison
Minions Goblin Gang Fireball Rocket Freeze
Fireball Rocket Poison Baby Dragon
Freeze
Fireball
Fireball Poison Goblin Gang Rocket Baby Dragon
Fireball Baby Dragon Poison
Rocket Fireball Poison
P.E.K.K.A
Minions Goblin Gang Fireball Rocket Baby Dragon Freeze Poison
Fireball Rocket Poison
Poison Fireball Rocket Baby Dragon Freeze

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