My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Knight Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Valkyrie Hog Rider Wizard
Fireball
Minions Barbarians Hog Rider Wizard
Poison
Minions Barbarians Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Valkyrie Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Wizard
Minions
Knight Hog Rider Valkyrie
Barbarians
Hog Rider
Fireball
Hog Rider Knight Freeze
Valkyrie
Hog Rider Minions Wizard
Hog Rider
Knight Minions Fireball Valkyrie Freeze Barbarians Wizard
Wizard
Knight Valkyrie Hog Rider
Freeze
Hog Rider Fireball

Defense Synergies 2 8

Knight
Minions Fireball Wizard
Minions
Knight Valkyrie Freeze
Barbarians
Fireball
Knight Valkyrie Freeze
Valkyrie
Minions Fireball Wizard Freeze
Hog Rider
Wizard
Knight Valkyrie Freeze
Freeze
Minions Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie Wizard
Barbarians Knight Minions Valkyrie
Barbarians Knight Minions Valkyrie Freeze
Barbarians Knight Minions Valkyrie
Barbarians Fireball Valkyrie
Fireball Freeze Minions Valkyrie
Minions Fireball Wizard Freeze
Barbarians Fireball Valkyrie
Barbarians Minions
Knight Barbarians Valkyrie
Minions Barbarians Valkyrie Knight Fireball Wizard Freeze
Minions Fireball Wizard
Barbarians Knight Minions Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Minions Barbarians Freeze
Barbarians Knight
Barbarians Fireball Freeze
Barbarians Wizard Knight Minions Fireball Valkyrie
Fireball Knight Minions Barbarians Valkyrie Wizard
Valkyrie Wizard Freeze Knight Minions Barbarians Fireball
Barbarians
Valkyrie Wizard Knight Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball
Fireball Knight Valkyrie Wizard
Barbarians Knight Minions Valkyrie
Valkyrie Knight Barbarians Fireball
Barbarians Knight Valkyrie
Fireball Wizard Minions Freeze
Knight Minions Barbarians Fireball Valkyrie
Knight Barbarians Valkyrie
Freeze Knight Minions Barbarians Fireball Valkyrie
Barbarians
Knight Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie
Barbarians Knight Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Knight Minions Fireball Valkyrie Freeze
Minions Valkyrie Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Freeze
Fireball
Fireball
Knight Barbarians Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Minions Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Minions Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Minions
Fireball Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Minions Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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