My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Balloon Lumberjack
Zap
Bats Cannon Balloon
Barbarian Barrel
Cannon Valkyrie Electro Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Cannon Balloon Electro Wizard Lumberjack
Poison
Bats Cannon Balloon Electro Wizard
Lightning
Cannon Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Fireball Valkyrie Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Cannon Fireball Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Lumberjack
Cannon
Fireball
Freeze Electro Wizard
Valkyrie
Bats Balloon Lumberjack Electro Wizard
Freeze
Balloon Fireball
Balloon
Bats Valkyrie Freeze Lumberjack Electro Wizard
Electro Wizard
Fireball Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Electro Wizard

Defense Synergies 0 19

Bats
Cannon Valkyrie Freeze Electro Wizard Lumberjack
Cannon
Bats Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Cannon Valkyrie Freeze Electro Wizard Lumberjack
Valkyrie
Bats Cannon Fireball Freeze Electro Wizard Lumberjack
Freeze
Bats Fireball Valkyrie Electro Wizard Lumberjack
Balloon
Electro Wizard
Bats Cannon Fireball Valkyrie Freeze Lumberjack
Lumberjack
Bats Cannon Fireball Valkyrie Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Electro Wizard
Lumberjack Bats Cannon Valkyrie Electro Wizard
Cannon Lumberjack Bats Valkyrie Freeze Electro Wizard
Cannon Lumberjack Bats Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Freeze Bats Cannon Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Cannon Fireball Freeze
Cannon Fireball Valkyrie Electro Wizard
Cannon Lumberjack
Cannon Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Cannon Fireball Freeze Lumberjack
Bats Fireball Electro Wizard
Cannon Lumberjack Bats Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Bats Cannon Freeze Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Fireball Freeze Electro Wizard Lumberjack
Bats Cannon Fireball Valkyrie Electro Wizard Lumberjack
Cannon Fireball Bats Valkyrie Electro Wizard Lumberjack
Valkyrie Freeze Bats Cannon Fireball Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Valkyrie Bats Cannon Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Lumberjack
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Fireball Electro Wizard
Cannon Valkyrie Lumberjack
Fireball Bats Freeze Electro Wizard
Bats Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Bats Fireball Valkyrie
Cannon
Bats Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard
Cannon Fireball Valkyrie Lumberjack
Cannon Fireball Valkyrie
Electro Wizard Bats Fireball Valkyrie Freeze Lumberjack
Bats Valkyrie Cannon Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Bats Freeze
Fireball Freeze
Fireball
Bats Fireball Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Bats
Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Bats Fireball Freeze
Fireball Electro Wizard
Freeze
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Bats Fireball Freeze Electro Wizard
Bats Fireball Electro Wizard
Fireball Freeze Electro Wizard

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