My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Fire Spirit Electro Dragon Graveyard
Zap
Fire Spirit X-Bow Graveyard
Barbarian Barrel
Fire Spirit Giant Skeleton X-Bow Graveyard
The Log
Fire Spirit Giant Skeleton X-Bow Graveyard
Earthquake
X-Bow Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Electro Dragon Giant Skeleton Graveyard
Fireball
Electro Dragon X-Bow
Poison
Electro Dragon X-Bow Graveyard
Lightning
Ice Golem Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Freeze Electro Dragon Graveyard Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Freeze

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Giant Skeleton X-Bow
Zap
X-Bow Graveyard Fire Spirit Ice Golem Freeze Electro Dragon Giant Skeleton
Ice Golem
X-Bow Graveyard Fire Spirit Zap Electro Dragon
Freeze
Graveyard Zap
Electro Dragon
Zap Ice Golem Giant Skeleton Graveyard
Giant Skeleton
Fire Spirit Zap Electro Dragon X-Bow Graveyard
X-Bow
Zap Ice Golem Fire Spirit Giant Skeleton
Graveyard
Zap Ice Golem Freeze Electro Dragon Giant Skeleton

Defense Synergies 1 10

Fire Spirit
Zap Ice Golem Giant Skeleton
Zap
Fire Spirit Ice Golem Electro Dragon Giant Skeleton X-Bow
Ice Golem
X-Bow Fire Spirit Zap Electro Dragon Giant Skeleton
Freeze
Electro Dragon
Zap Ice Golem Giant Skeleton
Giant Skeleton
Fire Spirit Zap Ice Golem Electro Dragon
X-Bow
Ice Golem Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Dragon X-Bow
Zap Electro Dragon X-Bow
Fire Spirit Freeze Electro Dragon Giant Skeleton
Electro Dragon
Giant Skeleton X-Bow
Freeze Fire Spirit Zap Electro Dragon X-Bow
Fire Spirit Zap Freeze Electro Dragon X-Bow
Zap Ice Golem Electro Dragon Giant Skeleton X-Bow
X-Bow
Fire Spirit Ice Golem Giant Skeleton
Zap Ice Golem Freeze Electro Dragon Giant Skeleton X-Bow
Zap Electro Dragon
Fire Spirit Zap Freeze Electro Dragon Giant Skeleton X-Bow
Fire Spirit Zap Freeze Electro Dragon X-Bow
X-Bow
Zap Freeze X-Bow
Electro Dragon X-Bow
Fire Spirit Zap Electro Dragon X-Bow
Zap Freeze Fire Spirit Ice Golem Electro Dragon Giant Skeleton
Fire Spirit Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Giant Skeleton X-Bow
Zap Ice Golem Electro Dragon X-Bow
Giant Skeleton Zap Ice Golem Electro Dragon
Giant Skeleton Zap Ice Golem X-Bow
Giant Skeleton
Fire Spirit Zap Ice Golem Freeze Electro Dragon
Ice Golem Giant Skeleton
Giant Skeleton
Zap Freeze Electro Dragon Giant Skeleton Ice Golem X-Bow
Electro Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Ice Golem
Electro Dragon
Electro Dragon Zap Ice Golem Freeze Giant Skeleton X-Bow
Zap Ice Golem Freeze Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze Electro Dragon Giant Skeleton X-Bow
Zap Electro Dragon X-Bow
Electro Dragon Giant Skeleton X-Bow
Ice Golem Freeze Giant Skeleton
Fire Spirit Zap
Fire Spirit Zap Ice Golem Freeze Electro Dragon
Fire Spirit
X-Bow Fire Spirit Zap Ice Golem Freeze Electro Dragon
Zap Electro Dragon X-Bow
Fire Spirit Electro Dragon X-Bow
Zap Electro Dragon X-Bow
Fire Spirit Zap Electro Dragon
Fire Spirit Ice Golem
Freeze Electro Dragon X-Bow
Zap Ice Golem X-Bow
X-Bow Zap Electro Dragon
Electro Dragon X-Bow
Freeze
Fire Spirit Zap Electro Dragon X-Bow
Fire Spirit Zap Electro Dragon X-Bow
Giant Skeleton X-Bow
X-Bow
Zap Electro Dragon X-Bow
Zap Ice Golem Freeze Fire Spirit Electro Dragon
X-Bow Zap Electro Dragon
Zap Electro Dragon X-Bow
Zap X-Bow
Fire Spirit Zap Ice Golem Electro Dragon X-Bow
Zap Electro Dragon Freeze
Zap Electro Dragon X-Bow
Zap Freeze Electro Dragon
Giant Skeleton
Zap Fire Spirit Freeze Electro Dragon X-Bow
Fire Spirit Zap Electro Dragon
Freeze
Electro Dragon
Zap Ice Golem Electro Dragon
Zap Giant Skeleton
Electro Dragon
Zap Electro Dragon Freeze Giant Skeleton
Zap Electro Dragon
Electro Dragon Zap Freeze Giant Skeleton X-Bow

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