My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Hogs
Giant Snowball
Fire Spirit Archers Goblin Hut Royal Hogs
Zap
Fire Spirit Archers Royal Giant Goblin Hut Royal Hogs
Barbarian Barrel
Fire Spirit Archers Goblin Hut Royal Hogs Electro Wizard
The Log
Fire Spirit Archers Royal Giant Goblin Hut Royal Hogs
Earthquake
Archers Goblin Hut Royal Hogs
Arrows
Fire Spirit Archers Goblin Hut Royal Hogs
Royal Delivery
Fire Spirit Archers Goblin Hut Royal Hogs Electro Wizard
Fireball
Archers Goblin Hut Royal Hogs Electro Wizard
Poison
Archers Goblin Hut Royal Hogs Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Freeze Poison Electro Wizard Goblin Hut Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Archers Freeze Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Royal Hogs
Archers
Royal Giant Goblin Hut Royal Hogs
Royal Giant
Fire Spirit Poison Archers Goblin Hut Electro Wizard
Goblin Hut
Archers Royal Giant Royal Hogs
Royal Hogs
Fire Spirit Archers Goblin Hut Poison Electro Wizard
Freeze
Poison
Poison
Royal Giant Royal Hogs Freeze
Electro Wizard
Royal Giant Royal Hogs

Defense Synergies 0 6

Fire Spirit
Electro Wizard
Archers
Goblin Hut Electro Wizard
Royal Giant
Goblin Hut
Archers Electro Wizard
Royal Hogs
Freeze
Electro Wizard
Poison
Electro Wizard
Electro Wizard
Fire Spirit Archers Goblin Hut Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Fire Spirit Archers Freeze Electro Wizard
Goblin Hut Electro Wizard
Poison
Freeze Fire Spirit Archers Electro Wizard
Electro Wizard Fire Spirit Archers Goblin Hut Freeze Poison
Poison Electro Wizard
Goblin Hut
Fire Spirit Archers Electro Wizard
Archers Poison Electro Wizard Goblin Hut Freeze
Archers Goblin Hut Poison Electro Wizard
Goblin Hut Fire Spirit Freeze Electro Wizard
Fire Spirit Goblin Hut Freeze Poison Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Freeze Electro Wizard
Goblin Hut Poison Electro Wizard
Fire Spirit Archers Goblin Hut Electro Wizard
Freeze Poison Fire Spirit Archers Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Fire Spirit Archers Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut Electro Wizard
Poison Electro Wizard Archers
Goblin Hut Electro Wizard
Electro Wizard
Goblin Hut
Fire Spirit Poison Archers Goblin Hut Freeze Electro Wizard
Archers Goblin Hut Electro Wizard
Freeze Electro Wizard Goblin Hut Poison
Goblin Hut
Goblin Hut
Poison Electro Wizard
Archers
Goblin Hut Electro Wizard Archers Freeze Poison
Poison Archers Goblin Hut Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison Electro Wizard
Goblin Hut Poison
Freeze Poison
Poison Fire Spirit
Poison Fire Spirit Freeze
Fire Spirit Archers Poison
Poison Fire Spirit Freeze
Poison
Fire Spirit Poison Electro Wizard
Poison Electro Wizard
Poison Fire Spirit Archers
Poison Fire Spirit Goblin Hut
Freeze Poison
Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Freeze Poison
Fire Spirit Archers Poison Electro Wizard
Fire Spirit Poison
Poison
Poison
Poison
Freeze Poison Fire Spirit
Poison Electro Wizard
Poison
Poison
Poison Fire Spirit Archers Electro Wizard
Electro Wizard Goblin Hut Freeze Poison
Poison
Freeze Poison Electro Wizard
Poison
Electro Wizard Fire Spirit Archers Goblin Hut Freeze
Poison Fire Spirit Archers Electro Wizard
Freeze
Poison Electro Wizard
Poison
Poison
Freeze Poison Electro Wizard
Poison Electro Wizard
Poison Freeze Electro Wizard

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