My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Miner
Giant Snowball
Minions Barbarians Minion Horde Hog Rider Miner
Zap
Minions Minion Horde
Barbarian Barrel
Barbarians
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Hog Rider Miner
Fireball
Minions Barbarians Minion Horde Hog Rider
Poison
Minions Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Fireball Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Minions Minion Horde Freeze
Minions
Hog Rider Miner Zap
Barbarians
Hog Rider
Minion Horde
Miner Zap Hog Rider Freeze
Fireball
Zap Hog Rider Freeze Miner
Hog Rider
Zap Minions Fireball Freeze Barbarians Minion Horde
Freeze
Hog Rider Zap Minion Horde Fireball
Miner
Zap Minions Minion Horde Fireball

Defense Synergies 1 9

Zap
Fireball Minions Barbarians Minion Horde Miner
Minions
Zap Freeze
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze
Fireball
Zap Freeze Miner
Hog Rider
Freeze
Minions Minion Horde Fireball
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Barbarians Minion Horde Zap Minions
Barbarians Minion Horde Minions Freeze
Barbarians Minion Horde Minions
Barbarians Fireball
Fireball Freeze Zap Minions
Minions Minion Horde Zap Fireball Freeze
Zap Barbarians Fireball
Barbarians Minion Horde Minions
Barbarians Minion Horde Miner
Minions Barbarians Minion Horde Zap Fireball Freeze
Minions Minion Horde Zap Fireball
Barbarians Minion Horde Zap Minions Fireball Freeze
Fireball Zap Minions Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball Freeze
Barbarians Minion Horde Minions Fireball
Fireball Zap Minions Barbarians Minion Horde
Zap Freeze Minions Barbarians Fireball
Barbarians
Minions Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Miner
Barbarians Zap Minions Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Zap Minions Minion Horde Freeze
Minions Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Freeze Minions Barbarians Fireball
Barbarians Minion Horde
Minions Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Zap Minions Minion Horde Fireball Freeze
Minions Zap Barbarians Minion Horde Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Zap Miner
Minion Horde Fireball Miner
Barbarians Fireball Freeze
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde Freeze
Minion Horde
Fireball Zap Freeze
Fireball Miner Zap
Minions Minion Horde Fireball
Miner Zap Minion Horde Fireball
Fireball Zap
Fireball Miner
Minions Minion Horde Fireball Freeze
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minions Minion Horde
Zap Fireball
Zap Fireball Miner
Minions Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Freeze Fireball
Minion Horde
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball Freeze
Minion Horde Fireball
Zap Minion Horde Fireball Miner
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball
Zap Minion Horde Minions Barbarians Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Miner Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball Freeze
Zap Fireball
Zap Fireball Freeze Miner

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