My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Goblins Balloon Miner
Zap
Goblins Balloon
Barbarian Barrel
Ice Spirit Goblins Wizard
The Log
Ice Spirit Goblins
Earthquake
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Wizard Balloon Miner
Fireball
Wizard Balloon
Poison
Wizard Balloon
Lightning
Ice Golem Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Ice Golem Miner Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Zap Ice Golem

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Goblins Miner
Goblins
Miner Ice Spirit Zap Ice Golem
Zap
Ice Spirit Balloon Miner Goblins Ice Golem Freeze
Ice Golem
Balloon Goblins Zap Miner
Wizard
Balloon Miner
Freeze
Balloon Zap
Balloon
Ice Spirit Zap Ice Golem Freeze Miner Wizard
Miner
Goblins Zap Balloon Ice Spirit Ice Golem Wizard

Defense Synergies 1 12

Ice Spirit
Zap Goblins Ice Golem Wizard Miner
Goblins
Ice Spirit Zap Ice Golem Wizard Freeze
Zap
Ice Spirit Goblins Ice Golem Miner
Ice Golem
Ice Spirit Goblins Zap Wizard
Wizard
Ice Spirit Goblins Ice Golem Freeze
Freeze
Goblins Wizard
Balloon
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard
Ice Spirit Goblins Zap
Goblins Freeze
Goblins
Freeze Goblins Zap
Ice Spirit Zap Wizard Freeze
Zap Ice Golem
Goblins
Ice Spirit Goblins Ice Golem Miner
Goblins Zap Ice Golem Wizard Freeze
Zap Wizard
Ice Spirit Zap Wizard Freeze
Wizard Ice Spirit Goblins Zap Freeze
Ice Spirit Zap Freeze
Wizard Goblins
Ice Spirit Goblins Zap Wizard
Zap Wizard Freeze Ice Spirit Ice Golem
Wizard Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem
Zap Ice Golem Wizard Miner
Ice Spirit Goblins Zap Ice Golem
Zap Ice Golem
Wizard Ice Spirit Zap Ice Golem Freeze
Goblins Ice Golem
Zap Freeze Ice Spirit Goblins Ice Golem
Zap
Ice Golem Wizard
Wizard
Ice Spirit Goblins Zap Ice Golem Freeze
Zap Ice Golem Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap Miner
Miner
Ice Golem Freeze
Wizard Zap
Wizard Ice Spirit Zap Ice Golem Freeze
Wizard
Ice Spirit Zap Ice Golem Wizard Freeze
Miner Zap Wizard
Goblins
Miner Zap Wizard
Zap Wizard
Ice Golem Miner
Freeze
Zap Ice Golem
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Wizard Miner
Wizard
Zap
Zap Ice Golem Freeze Ice Spirit Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Ice Golem Wizard
Zap Ice Spirit Wizard Freeze
Zap Wizard Miner
Zap Ice Spirit Freeze
Wizard
Zap Ice Spirit Freeze
Zap Wizard
Freeze
Miner Wizard
Zap Ice Golem Wizard
Zap
Zap Ice Spirit Freeze
Zap
Zap Freeze Miner

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