My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Balloon
Zap
Archers Minions Balloon
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Balloon
Fireball
Archers Minions Balloon
Poison
Archers Minions Balloon
Lightning
Ice Golem Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Arrows Minions Mini P.E.K.K.A Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Arrows

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Minions Ice Golem Mini P.E.K.K.A Freeze
Archers
Ice Golem Zap Arrows Mini P.E.K.K.A Balloon
Arrows
Zap Balloon Archers Mini P.E.K.K.A Freeze
Minions
Zap Ice Golem Mini P.E.K.K.A Balloon
Ice Golem
Archers Balloon Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Minions Ice Golem
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Ice Golem Freeze Archers Minions

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Archers Arrows Minions Ice Golem
Archers
Ice Golem Zap Minions Mini P.E.K.K.A
Arrows
Zap Ice Golem Mini P.E.K.K.A
Minions
Ice Golem Zap Archers Freeze
Ice Golem
Archers Minions Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Ice Golem Freeze
Freeze
Minions Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem
Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Archers Minions Freeze
Mini P.E.K.K.A Minions
Arrows Mini P.E.K.K.A
Arrows Freeze Zap Archers Minions
Minions Zap Archers Arrows Freeze
Zap Arrows Ice Golem
Mini P.E.K.K.A Minions
Archers Ice Golem Mini P.E.K.K.A
Archers Minions Zap Arrows Ice Golem Freeze
Arrows Minions Zap Archers
Mini P.E.K.K.A Zap Minions Freeze
Zap Arrows Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze
Arrows Minions Mini P.E.K.K.A
Arrows Zap Archers Minions
Zap Arrows Freeze Archers Minions Ice Golem
Mini P.E.K.K.A
Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Arrows Ice Golem Mini P.E.K.K.A
Zap Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Ice Golem
Mini P.E.K.K.A
Arrows Zap Archers Minions Ice Golem Freeze
Mini P.E.K.K.A Archers Minions Ice Golem
Mini P.E.K.K.A
Zap Freeze Minions Ice Golem Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Ice Golem
Archers
Zap Archers Minions Ice Golem Mini P.E.K.K.A Freeze
Arrows Minions Zap Archers Ice Golem Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows Zap
Arrows
Arrows Ice Golem Freeze
Zap Arrows
Arrows Zap Minions Ice Golem Freeze
Archers Arrows
Arrows Zap Ice Golem Freeze
Arrows Zap
Minions Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Ice Golem
Arrows Minions Freeze
Zap Arrows Ice Golem
Zap Arrows
Arrows
Arrows Freeze
Minions Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Ice Golem Freeze
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Ice Golem
Zap Minions Freeze
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Archers Minions Freeze
Zap Archers Arrows
Freeze
Arrows
Mini P.E.K.K.A
Arrows Zap Ice Golem
Zap Arrows
Zap Minions Freeze
Zap
Zap Freeze

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