My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Guards Giant Skeleton Lumberjack
The Log
Guards Giant Skeleton Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Balloon Giant Skeleton Lumberjack
Fireball
Balloon Lumberjack
Poison
Guards Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Freeze Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Guards Freeze Giant Skeleton Lumberjack
Fireball
Zap Tornado Freeze
Guards
Zap Lumberjack
Tornado
Zap Fireball Freeze Balloon Giant Skeleton
Freeze
Balloon Zap Fireball Tornado
Balloon
Zap Freeze Lumberjack Tornado Giant Skeleton
Giant Skeleton
Zap Tornado Balloon Lumberjack
Lumberjack
Balloon Zap Guards Giant Skeleton

Defense Synergies 2 11

Zap
Fireball Guards Tornado Giant Skeleton Lumberjack
Fireball
Zap Tornado Freeze Lumberjack
Guards
Zap Giant Skeleton Lumberjack
Tornado
Fireball Zap Giant Skeleton
Freeze
Fireball Lumberjack
Balloon
Giant Skeleton
Zap Guards Tornado Lumberjack
Lumberjack
Zap Fireball Guards Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Zap
Tornado Lumberjack Freeze Giant Skeleton
Lumberjack Guards
Fireball Tornado Giant Skeleton Lumberjack
Fireball Tornado Freeze Zap Guards Lumberjack
Tornado Zap Fireball Freeze
Zap Fireball Giant Skeleton
Tornado Lumberjack
Guards Tornado Giant Skeleton Lumberjack
Guards Zap Fireball Tornado Freeze Giant Skeleton Lumberjack
Zap Fireball Tornado
Lumberjack Zap Fireball Guards Freeze Giant Skeleton
Fireball Zap Guards Tornado Freeze Lumberjack
Lumberjack
Tornado Zap Fireball Freeze Lumberjack
Fireball Tornado Lumberjack
Fireball Zap Guards Tornado Lumberjack
Zap Tornado Freeze Fireball Guards Giant Skeleton Lumberjack
Tornado Lumberjack
Fireball Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball Giant Skeleton
Fireball Zap Lumberjack
Guards Giant Skeleton Lumberjack Zap
Guards Giant Skeleton Lumberjack Zap Fireball Tornado
Giant Skeleton Guards Lumberjack
Fireball Zap Tornado Freeze
Guards Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Freeze Giant Skeleton Fireball Tornado
Guards
Guards Giant Skeleton Lumberjack
Zap Fireball Guards Tornado Giant Skeleton
Giant Skeleton Fireball Guards Lumberjack
Fireball
Guards Zap Fireball Tornado Freeze Giant Skeleton Lumberjack
Zap Fireball Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Freeze Giant Skeleton
Fireball Zap Tornado
Fireball Giant Skeleton
Fireball Guards Freeze Giant Skeleton
Fireball Zap
Fireball Zap Tornado Freeze
Tornado
Fireball Zap Tornado Freeze
Fireball Zap Tornado
Fireball Guards Tornado Lumberjack
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado Freeze
Zap Fireball
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Freeze Fireball
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado
Zap Fireball Guards Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Giant Skeleton
Fireball
Zap Fireball Guards Freeze
Fireball Zap Tornado
Freeze
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball Tornado Giant Skeleton
Zap Fireball Guards Tornado Freeze Giant Skeleton
Zap Fireball Tornado
Zap Fireball Tornado Freeze Giant Skeleton

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