My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Barbarians Furnace Balloon Inferno Dragon Lumberjack
Zap
Furnace Balloon Inferno Dragon
Barbarian Barrel
Barbarians Furnace Lumberjack
The Log
Barbarians Furnace Lumberjack
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Balloon Inferno Dragon Lumberjack
Fireball
Barbarians Furnace Balloon Inferno Dragon Lumberjack
Poison
Barbarians Furnace Balloon
Lightning
Furnace Balloon Inferno Dragon Lumberjack
Rocket
Barbarians Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Furnace Freeze Inferno Dragon Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Furnace Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Freeze Lumberjack
Barbarians
Balloon
Fireball
Arrows Freeze
Furnace
Balloon
Freeze
Balloon Arrows Fireball
Balloon
Arrows Freeze Lumberjack Barbarians Furnace
Inferno Dragon
Lumberjack
Balloon Arrows

Defense Synergies 0 9

Arrows
Barbarians Fireball Furnace Lumberjack
Barbarians
Arrows Furnace
Fireball
Arrows Freeze Lumberjack
Furnace
Arrows Barbarians Lumberjack
Freeze
Fireball Lumberjack
Balloon
Inferno Dragon
Lumberjack
Arrows Fireball Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Inferno Dragon Lumberjack Furnace
Barbarians Furnace Lumberjack Freeze Inferno Dragon
Barbarians Inferno Dragon Lumberjack Furnace
Arrows Barbarians Fireball Lumberjack
Arrows Fireball Freeze Furnace Lumberjack
Furnace Inferno Dragon Arrows Fireball Freeze
Arrows Barbarians Fireball
Barbarians Inferno Dragon Furnace Lumberjack
Barbarians Lumberjack
Barbarians Arrows Fireball Furnace Freeze Lumberjack
Arrows Inferno Dragon Fireball Furnace
Barbarians Furnace Lumberjack Fireball Freeze
Fireball Arrows Barbarians Furnace Freeze Lumberjack
Barbarians Inferno Dragon Furnace Lumberjack
Barbarians Fireball Furnace Freeze Inferno Dragon Lumberjack
Barbarians Arrows Fireball Furnace Lumberjack
Arrows Fireball Barbarians Furnace Lumberjack
Arrows Furnace Freeze Barbarians Fireball Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Arrows Barbarians Fireball Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Furnace
Fireball Arrows Inferno Dragon Lumberjack
Barbarians Lumberjack Furnace
Lumberjack Barbarians Fireball
Barbarians Inferno Dragon Lumberjack
Arrows Fireball Furnace Freeze
Barbarians Fireball Furnace Lumberjack
Barbarians Inferno Dragon Lumberjack
Freeze Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Arrows Barbarians Fireball
Barbarians Fireball Lumberjack
Barbarians Fireball Furnace
Barbarians Fireball Furnace Freeze Inferno Dragon Lumberjack
Arrows Barbarians Fireball Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows Furnace
Arrows Fireball Furnace Freeze
Arrows Furnace
Arrows Fireball Freeze
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Freeze Fireball Furnace
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Furnace
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Barbarians Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Freeze
Fireball
Fireball Freeze

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