My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Balloon
Giant Snowball
Archers Clone Balloon Lumberjack
Zap
Archers Clone Balloon
Barbarian Barrel
Archers Knight Wizard Clone Lumberjack
The Log
Archers Clone Lumberjack
Earthquake
Archers Clone
Arrows
Archers Clone
Royal Delivery
Archers Knight Wizard Clone Balloon Lumberjack
Fireball
Archers Wizard Clone Balloon Lumberjack
Poison
Archers Wizard Clone Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Clone Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Clone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Archers Knight Freeze Lumberjack
Archers
Knight Zap Balloon Lumberjack
Knight
Archers Balloon Zap Wizard Lumberjack
Wizard
Knight Balloon Lumberjack
Clone
Balloon Lumberjack
Freeze
Balloon Zap
Balloon
Zap Knight Clone Freeze Lumberjack Archers Wizard
Lumberjack
Balloon Zap Archers Knight Wizard Clone

Defense Synergies 1 9

Zap
Archers Knight Lumberjack
Archers
Knight Zap Lumberjack
Knight
Archers Zap Wizard Lumberjack
Wizard
Knight Freeze Lumberjack
Clone
Freeze
Wizard Lumberjack
Balloon
Lumberjack
Zap Archers Knight Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Lumberjack Zap Knight
Lumberjack Archers Knight Freeze
Lumberjack Knight
Lumberjack
Freeze Zap Archers Lumberjack
Zap Archers Wizard Freeze
Zap
Lumberjack
Knight Archers Lumberjack
Archers Zap Knight Wizard Freeze Lumberjack
Zap Archers Wizard
Lumberjack Zap Knight Wizard Freeze
Wizard Zap Freeze Lumberjack
Knight Lumberjack
Zap Freeze Lumberjack
Wizard Knight Lumberjack
Zap Archers Knight Wizard Lumberjack
Zap Wizard Freeze Archers Knight Lumberjack
Lumberjack
Wizard Archers Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers
Zap Archers Knight Wizard Lumberjack
Lumberjack Zap Knight
Lumberjack Zap Knight
Knight Lumberjack
Wizard Zap Archers Freeze
Archers Knight Lumberjack
Knight Lumberjack
Zap Freeze Knight
Knight Lumberjack
Zap
Knight Wizard Lumberjack
Wizard Archers
Zap Archers Knight Freeze Lumberjack
Zap Archers Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Zap Freeze
Archers Wizard
Zap Wizard Freeze
Zap Wizard
Lumberjack
Zap Knight Wizard
Zap Archers Wizard
Knight
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Archers Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Wizard
Freeze
Knight Wizard Lumberjack
Zap Wizard
Zap
Zap Freeze
Zap
Zap Freeze

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