My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Barbarian Hut Electro Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Royal Hogs Barbarian Barrel Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Royal Hogs Electro Dragon
Zap
Flying Machine Royal Hogs
Barbarian Barrel
Rascals Royal Hogs Barbarian Hut Royal Ghost Magic Archer
The Log
Rascals Royal Hogs Barbarian Hut
Earthquake
Royal Hogs Barbarian Hut
Arrows
Rascals Flying Machine Royal Hogs
Royal Delivery
Rascals Flying Machine Royal Hogs Electro Dragon Royal Ghost Magic Archer
Fireball
Rascals Flying Machine Royal Hogs Barbarian Hut Electro Dragon Magic Archer
Poison
Rascals Flying Machine Royal Hogs Barbarian Hut Electro Dragon Magic Archer
Lightning
Barbarian Hut Electro Dragon Magic Archer
Rocket
Rascals Royal Hogs Barbarian Hut Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Royal Ghost Flying Machine Magic Archer Rascals Royal Hogs Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Royal Ghost Flying Machine Magic Archer

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Flying Machine Barbarian Hut Electro Dragon Magic Archer
Flying Machine
Rascals Royal Hogs Barbarian Hut Barbarian Barrel Electro Dragon Royal Ghost
Royal Hogs
Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Barbarian Hut
Rascals Flying Machine Royal Hogs Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Barbarian Barrel
Flying Machine Royal Hogs Barbarian Hut Electro Dragon
Electro Dragon
Rascals Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Royal Ghost
Flying Machine Barbarian Hut Magic Archer
Magic Archer
Rascals Royal Hogs Barbarian Hut Electro Dragon Royal Ghost

Defense Synergies 0 10

Rascals
Barbarian Barrel
Flying Machine
Barbarian Hut Barbarian Barrel Electro Dragon Royal Ghost
Royal Hogs
Barbarian Hut
Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Barbarian Barrel
Rascals Flying Machine Barbarian Hut Electro Dragon Magic Archer
Electro Dragon
Flying Machine Barbarian Hut Barbarian Barrel
Royal Ghost
Flying Machine
Magic Archer
Barbarian Hut Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Barbarian Hut Rascals Flying Machine Electro Dragon
Barbarian Hut Rascals Electro Dragon
Barbarian Hut Rascals Electro Dragon
Barbarian Barrel
Barbarian Barrel Rascals Flying Machine Electro Dragon Royal Ghost Magic Archer
Rascals Flying Machine Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Rascals Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Barbarian Hut Rascals
Rascals Barbarian Barrel Royal Ghost
Rascals Flying Machine Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Rascals Flying Machine Barbarian Hut Electro Dragon Magic Archer
Barbarian Hut Rascals Flying Machine Electro Dragon
Barbarian Hut Rascals Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Barbarian Hut Rascals
Barbarian Hut Rascals
Barbarian Hut Rascals Electro Dragon
Rascals Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Barbarian Barrel Rascals Flying Machine Barbarian Hut Electro Dragon Royal Ghost Magic Archer
Barbarian Hut
Rascals Royal Ghost Flying Machine Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Barbarian Barrel Royal Ghost
Flying Machine Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Rascals Barbarian Hut Electro Dragon
Rascals Barbarian Hut Barbarian Barrel
Barbarian Hut Rascals
Rascals Flying Machine Electro Dragon Magic Archer
Rascals Flying Machine Barbarian Hut
Rascals Barbarian Hut
Electro Dragon Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Barbarian Hut
Rascals Flying Machine Electro Dragon
Rascals Barbarian Hut
Rascals Flying Machine Barbarian Hut Electro Dragon Magic Archer
Rascals Electro Dragon Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Rascals Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Royal Ghost
Flying Machine Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Magic Archer
Rascals Flying Machine Barbarian Hut Barbarian Barrel
Barbarian Barrel Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Electro Dragon
Electro Dragon
Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Magic Archer
Magic Archer Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon
Barbarian Barrel
Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Barbarian Barrel Electro Dragon Magic Archer
Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Barbarian Barrel Electro Dragon Royal Ghost Magic Archer
Flying Machine Electro Dragon Magic Archer
Barbarian Barrel Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Flying Machine Barbarian Hut Barbarian Barrel Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Barbarian Barrel
Rascals Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon
Electro Dragon Rascals Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine Barbarian Barrel Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: