My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Three Musketeers Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Flying Machine Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Giant Skeleton
Giant Snowball
Goblins Flying Machine Three Musketeers
Zap
Goblins Flying Machine Three Musketeers
Barbarian Barrel
Goblins Elite Barbarians Three Musketeers Giant Skeleton Ice Wizard
The Log
Goblins Elite Barbarians Three Musketeers Giant Skeleton
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Elite Barbarians Flying Machine Three Musketeers Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Flying Machine Three Musketeers Ice Wizard
Poison
Flying Machine Three Musketeers Ice Wizard
Lightning
Elite Barbarians Three Musketeers Ice Wizard
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Wizard Flying Machine Giant Elite Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Ice Wizard Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Elite Barbarians Giant Goblins Flying Machine Three Musketeers Giant Skeleton Ice Wizard
Elite Barbarians
Zap Three Musketeers
Flying Machine
Zap Giant Three Musketeers Giant Skeleton
Giant
Zap Goblins Flying Machine Three Musketeers Ice Wizard
Three Musketeers
Zap Elite Barbarians Flying Machine Giant
Giant Skeleton
Zap Flying Machine Ice Wizard
Ice Wizard
Zap Giant Giant Skeleton

Defense Synergies 0 12

Goblins
Zap Flying Machine Giant Skeleton Ice Wizard
Zap
Goblins Elite Barbarians Flying Machine Three Musketeers Giant Skeleton Ice Wizard
Elite Barbarians
Zap
Flying Machine
Goblins Zap Giant Skeleton Ice Wizard
Giant
Three Musketeers
Zap
Giant Skeleton
Goblins Zap Flying Machine Ice Wizard
Ice Wizard
Goblins Zap Flying Machine Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Elite Barbarians Goblins Zap Flying Machine Three Musketeers Ice Wizard
Three Musketeers Goblins Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Three Musketeers Goblins Ice Wizard
Elite Barbarians Giant Skeleton
Goblins Zap Flying Machine Ice Wizard
Three Musketeers Zap Flying Machine Ice Wizard
Zap Flying Machine Giant Skeleton
Three Musketeers Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Giant Skeleton Ice Wizard
Goblins Ice Wizard Zap Flying Machine Giant Skeleton
Three Musketeers Zap Flying Machine Ice Wizard
Zap Elite Barbarians Flying Machine Three Musketeers Giant Skeleton Ice Wizard
Three Musketeers Goblins Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians Three Musketeers
Three Musketeers Goblins Elite Barbarians
Goblins Zap Elite Barbarians Flying Machine Three Musketeers Ice Wizard
Zap Flying Machine Giant Skeleton Ice Wizard
Elite Barbarians Three Musketeers
Goblins Elite Barbarians Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Flying Machine
Giant Skeleton Goblins Zap Elite Barbarians
Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Three Musketeers
Zap Flying Machine Three Musketeers Ice Wizard
Goblins Elite Barbarians Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Goblins Elite Barbarians Flying Machine
Three Musketeers
Elite Barbarians Flying Machine Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Three Musketeers
Flying Machine Three Musketeers
Elite Barbarians Goblins Zap Flying Machine Three Musketeers Giant Skeleton
Zap Elite Barbarians Flying Machine Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton
Zap Flying Machine Ice Wizard
Flying Machine Giant Skeleton
Flying Machine Giant Skeleton
Zap
Zap Flying Machine Ice Wizard
Flying Machine
Zap Flying Machine Ice Wizard
Zap Flying Machine
Goblins Elite Barbarians Three Musketeers
Zap Flying Machine
Zap Flying Machine
Flying Machine Elite Barbarians Three Musketeers
Flying Machine
Zap Elite Barbarians Flying Machine
Zap Flying Machine Three Musketeers
Flying Machine Three Musketeers
Three Musketeers
Zap Flying Machine Three Musketeers
Zap Flying Machine
Giant Skeleton
Zap Flying Machine
Zap Ice Wizard
Zap Flying Machine Ice Wizard
Zap Flying Machine
Zap
Elite Barbarians Zap Flying Machine Ice Wizard
Zap Flying Machine
Elite Barbarians
Zap
Zap
Giant Skeleton
Zap Flying Machine
Zap Flying Machine Three Musketeers Ice Wizard
Flying Machine Three Musketeers
Zap Flying Machine
Zap Giant Skeleton
Elite Barbarians Flying Machine Three Musketeers
Zap Elite Barbarians Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton

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