My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Musketeer Flying Machine Hog Rider Guards
Zap
Archers Flying Machine Guards
Barbarian Barrel
Archers Musketeer Valkyrie Guards
The Log
Archers Musketeer Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Flying Machine Guards
Royal Delivery
Archers Musketeer Valkyrie Flying Machine Hog Rider Guards
Fireball
Archers Musketeer Flying Machine Hog Rider
Poison
Archers Musketeer Flying Machine Guards
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Musketeer Valkyrie Flying Machine Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Musketeer Valkyrie Flying Machine Guards
Archers
Valkyrie Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Archers Musketeer Hog Rider Zap Flying Machine
Flying Machine
Zap Valkyrie Hog Rider
Hog Rider
Zap Arrows Musketeer Valkyrie Archers Flying Machine Guards
Guards
Zap Hog Rider

Defense Synergies 3 11

Zap
Archers Arrows Musketeer Valkyrie Flying Machine Guards
Archers
Valkyrie Zap Guards
Arrows
Zap Valkyrie
Musketeer
Valkyrie Guards Zap Flying Machine
Valkyrie
Archers Musketeer Zap Arrows Flying Machine
Flying Machine
Zap Musketeer Valkyrie Guards
Hog Rider
Guards
Musketeer Zap Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Flying Machine
Zap Musketeer Valkyrie Flying Machine
Archers Musketeer Valkyrie
Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Zap Archers Musketeer Valkyrie Flying Machine Guards
Musketeer Zap Archers Arrows Flying Machine
Zap Arrows Musketeer Valkyrie Flying Machine
Musketeer
Guards Archers Musketeer Valkyrie
Archers Valkyrie Guards Zap Arrows Musketeer Flying Machine
Arrows Musketeer Zap Archers Flying Machine
Zap Musketeer Valkyrie Flying Machine Guards
Valkyrie Zap Arrows Guards
Zap
Arrows Musketeer Valkyrie
Arrows Zap Archers Musketeer Valkyrie Flying Machine Guards
Zap Arrows Valkyrie Archers Musketeer Flying Machine Guards
Musketeer
Valkyrie Archers Arrows Musketeer Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers
Zap Archers Arrows Musketeer Valkyrie Flying Machine
Guards Zap Musketeer Valkyrie
Valkyrie Guards Zap Musketeer
Musketeer Valkyrie Guards
Arrows Zap Archers Musketeer Flying Machine
Guards Archers Musketeer Valkyrie Flying Machine
Valkyrie
Zap Valkyrie Flying Machine
Musketeer Guards
Musketeer Valkyrie Flying Machine Guards
Zap Arrows Valkyrie Guards
Valkyrie Guards
Archers Musketeer Valkyrie Flying Machine
Guards Zap Archers Musketeer Valkyrie Flying Machine
Arrows Valkyrie Zap Archers Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Flying Machine Guards
Arrows Zap Musketeer Flying Machine
Arrows Flying Machine
Arrows Musketeer Valkyrie Flying Machine Guards
Zap Arrows Valkyrie
Arrows Zap Musketeer Flying Machine
Archers Arrows Musketeer Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Musketeer Guards
Zap Arrows Musketeer Valkyrie Flying Machine
Zap Archers Arrows Musketeer Flying Machine
Flying Machine Musketeer
Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows
Zap Archers Arrows Musketeer Flying Machine
Zap Arrows Valkyrie Flying Machine
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer Flying Machine
Zap Arrows Valkyrie
Arrows Zap Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine
Zap Arrows Musketeer
Zap Archers Arrows Musketeer Flying Machine
Zap Musketeer Flying Machine Guards
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Archers Musketeer Flying Machine Guards
Zap Archers Arrows Musketeer Flying Machine
Arrows
Musketeer Valkyrie Flying Machine
Arrows Zap Musketeer Flying Machine
Zap Arrows
Musketeer Flying Machine
Zap Musketeer Flying Machine Guards
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine

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