My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rascals Royal Giant Flying Machine Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Flying Machine Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats Flying Machine Lumberjack
Zap
Skeletons Bats Royal Giant Flying Machine
Barbarian Barrel
Skeletons Rascals Magic Archer Lumberjack
The Log
Skeletons Rascals Royal Giant Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats Rascals Flying Machine
Royal Delivery
Skeletons Bats Rascals Flying Machine Magic Archer Lumberjack
Fireball
Rascals Flying Machine Magic Archer Lumberjack
Poison
Bats Rascals Flying Machine Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Flying Machine Magic Archer Lumberjack Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Zap Rascals Flying Machine Lumberjack
Zap
Bats Royal Giant Flying Machine Magic Archer Lumberjack
Rascals
Bats Flying Machine Magic Archer Lumberjack
Royal Giant
Bats Zap Flying Machine Magic Archer Lumberjack
Flying Machine
Bats Zap Rascals Royal Giant Lumberjack
Magic Archer
Zap Rascals Royal Giant Lumberjack
Lumberjack
Bats Zap Rascals Royal Giant Flying Machine Magic Archer

Defense Synergies 0 14

Skeletons
Bats Zap Flying Machine Magic Archer Lumberjack
Bats
Skeletons Zap Rascals Lumberjack
Zap
Skeletons Bats Rascals Flying Machine Magic Archer Lumberjack
Rascals
Bats Zap
Royal Giant
Flying Machine
Skeletons Zap Lumberjack
Magic Archer
Skeletons Zap Lumberjack
Lumberjack
Skeletons Bats Zap Flying Machine Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Magic Archer
Lumberjack Skeletons Bats Zap Rascals Flying Machine
Lumberjack Skeletons Bats Rascals
Lumberjack Skeletons Bats Rascals
Lumberjack
Skeletons Bats Zap Rascals Flying Machine Magic Archer Lumberjack
Bats Zap Rascals Flying Machine Magic Archer
Zap Rascals Flying Machine Magic Archer
Skeletons Rascals Lumberjack
Skeletons Rascals Lumberjack
Bats Skeletons Zap Rascals Flying Machine Magic Archer Lumberjack
Bats Zap Rascals Flying Machine Magic Archer
Lumberjack Skeletons Bats Zap Rascals Flying Machine
Bats Zap Rascals Magic Archer Lumberjack
Rascals Lumberjack
Zap Rascals Lumberjack
Skeletons Bats Rascals Lumberjack
Bats Zap Rascals Flying Machine Magic Archer Lumberjack
Zap Bats Rascals Flying Machine Magic Archer Lumberjack
Lumberjack
Rascals Bats Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Skeletons Zap
Zap Flying Machine Magic Archer Lumberjack
Lumberjack Skeletons Bats Zap Rascals
Lumberjack Bats Zap Rascals
Skeletons Rascals Lumberjack
Skeletons Bats Zap Rascals Flying Machine Magic Archer
Rascals Skeletons Bats Flying Machine Lumberjack
Rascals Lumberjack
Zap Skeletons Bats Flying Machine Magic Archer
Skeletons
Bats Rascals Flying Machine Lumberjack
Zap
Rascals Skeletons Lumberjack
Rascals Flying Machine Magic Archer
Rascals Skeletons Bats Zap Flying Machine Magic Archer Lumberjack
Bats Zap Rascals Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Flying Machine
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Rascals Flying Machine
Zap Magic Archer
Bats Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Bats Lumberjack
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Magic Archer Flying Machine
Bats
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Magic Archer
Zap Flying Machine
Zap Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Magic Archer
Bats Zap Flying Machine Magic Archer
Zap Bats Flying Machine
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Rascals Flying Machine Magic Archer Lumberjack
Zap Flying Machine Magic Archer
Zap
Flying Machine
Zap Bats Rascals Flying Machine Magic Archer
Bats Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer

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