My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Furnace Baby Dragon
Zap
Flying Machine Furnace
Barbarian Barrel
Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Flying Machine Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Flying Machine Furnace Baby Dragon Electro Wizard
Poison
Flying Machine Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Flying Machine Furnace Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Flying Machine

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Flying Machine Furnace Baby Dragon The Log
Flying Machine
Zap Furnace Baby Dragon P.E.K.K.A
Furnace
Zap Flying Machine Baby Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A The Log
Baby Dragon
Tornado Zap Flying Machine Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Flying Machine Furnace Baby Dragon The Log
The Log
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Baby Dragon

Defense Synergies 3 21

Zap
Electro Wizard Flying Machine Furnace Tornado Baby Dragon P.E.K.K.A The Log
Flying Machine
Zap Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard
Furnace
Zap Flying Machine Tornado Baby Dragon Electro Wizard
Tornado
P.E.K.K.A Zap Furnace Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Flying Machine Furnace Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Zap Flying Machine Baby Dragon Electro Wizard
The Log
P.E.K.K.A Zap Flying Machine Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Flying Machine Furnace Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Flying Machine Furnace The Log Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Flying Machine Furnace Baby Dragon Electro Wizard
Furnace Tornado Electro Wizard Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Zap Flying Machine Furnace Tornado Baby Dragon The Log
Zap Flying Machine Furnace Tornado Baby Dragon Electro Wizard
Furnace P.E.K.K.A Zap Flying Machine The Log Electro Wizard
Zap Furnace Tornado Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Zap Furnace P.E.K.K.A The Log Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
Zap Flying Machine Furnace Tornado Baby Dragon The Log Electro Wizard
Zap Furnace Tornado Baby Dragon The Log Flying Machine Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Flying Machine Furnace Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Baby Dragon The Log
P.E.K.K.A Zap Furnace The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Furnace Zap Flying Machine Tornado Baby Dragon Electro Wizard
P.E.K.K.A Flying Machine Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Flying Machine Tornado Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Flying Machine Furnace Baby Dragon
Electro Wizard Zap Flying Machine Furnace Tornado Baby Dragon P.E.K.K.A The Log
Zap Flying Machine Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon The Log
Zap Flying Machine Tornado Baby Dragon The Log Electro Wizard
Flying Machine Baby Dragon The Log
Flying Machine The Log
Zap Furnace Baby Dragon The Log
Zap Flying Machine Furnace Tornado Baby Dragon
Flying Machine Furnace Tornado Baby Dragon The Log
The Log Zap Flying Machine Tornado Baby Dragon
The Log Zap Flying Machine Tornado
Tornado Electro Wizard
Zap Flying Machine Tornado The Log Electro Wizard
Zap Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Zap Flying Machine Furnace Baby Dragon The Log
Zap Flying Machine Furnace Baby Dragon The Log
Flying Machine Furnace Baby Dragon The Log
Tornado
Zap Flying Machine Baby Dragon The Log Electro Wizard
Zap Flying Machine Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Flying Machine Baby Dragon The Log
Zap Tornado The Log Furnace Baby Dragon
The Log Zap Flying Machine Tornado Baby Dragon Electro Wizard
Zap Flying Machine Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Flying Machine Furnace Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Flying Machine
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Flying Machine
Zap Flying Machine Tornado Baby Dragon Electro Wizard
The Log
Flying Machine Baby Dragon Electro Wizard
The Log Zap Flying Machine Baby Dragon
Zap Tornado
Flying Machine P.E.K.K.A
Zap Flying Machine Tornado Baby Dragon The Log Electro Wizard
Zap Flying Machine Tornado Electro Wizard
Zap Flying Machine Tornado Baby Dragon The Log Electro Wizard

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