My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Witch Bowler Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Flying Machine Skeleton Army Witch Lumberjack
Zap
Flying Machine Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Lumberjack
The Log
Skeleton Army Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Flying Machine Wizard Skeleton Army Witch Bowler Giant Skeleton Lumberjack
Fireball
Flying Machine Wizard Skeleton Army Witch Bowler Lumberjack
Poison
Flying Machine Wizard Skeleton Army Witch
Lightning
Wizard Witch Bowler Lumberjack
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Flying Machine Lumberjack Wizard Witch Bowler Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Flying Machine Lumberjack Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Bowler Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Witch
Bowler Giant Skeleton Lumberjack
Bowler
Flying Machine Witch Lightning Lumberjack
Giant Skeleton
Flying Machine Wizard Witch Lightning Lumberjack
Lightning
Bowler Giant Skeleton
Lumberjack
Flying Machine Wizard Witch Bowler Giant Skeleton

Defense Synergies 0 14

Flying Machine
Skeleton Army Bowler Giant Skeleton Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Flying Machine Wizard Giant Skeleton Lumberjack
Witch
Bowler Giant Skeleton Lumberjack
Bowler
Flying Machine Witch Lumberjack
Giant Skeleton
Flying Machine Wizard Skeleton Army Witch Lumberjack
Lightning
Lumberjack
Flying Machine Wizard Skeleton Army Witch Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Flying Machine Wizard
Skeleton Army Lumberjack Flying Machine Witch
Skeleton Army Witch Bowler Lumberjack Giant Skeleton Lightning
Skeleton Army Witch Lumberjack Bowler
Lightning Skeleton Army Bowler Giant Skeleton Lumberjack
Skeleton Army Bowler Flying Machine Lumberjack
Lightning Flying Machine Wizard Witch
Bowler Lightning Flying Machine Giant Skeleton
Witch Skeleton Army Lumberjack
Skeleton Army Bowler Giant Skeleton Lumberjack
Skeleton Army Witch Flying Machine Wizard Bowler Giant Skeleton Lumberjack
Flying Machine Wizard Witch
Skeleton Army Bowler Lumberjack Flying Machine Wizard Witch Giant Skeleton Lightning
Wizard Skeleton Army Bowler Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Bowler Lightning Lumberjack
Wizard Skeleton Army Witch Bowler Lumberjack
Flying Machine Wizard Skeleton Army Witch Bowler Lumberjack
Wizard Witch Flying Machine Bowler Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Bowler Flying Machine Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Bowler Giant Skeleton
Flying Machine Wizard Bowler Lightning Lumberjack
Skeleton Army Giant Skeleton Lumberjack Witch Bowler Lightning
Skeleton Army Bowler Giant Skeleton Lightning Lumberjack
Giant Skeleton Skeleton Army Witch Bowler Lumberjack
Wizard Flying Machine Witch
Skeleton Army Flying Machine Witch Bowler Giant Skeleton Lightning Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Lightning Flying Machine Skeleton Army Witch
Witch Skeleton Army
Flying Machine Witch Bowler Giant Skeleton Lumberjack
Skeleton Army Lightning Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton Lightning Wizard Witch Lumberjack
Wizard Flying Machine Skeleton Army Witch Bowler
Skeleton Army Witch Flying Machine Bowler Giant Skeleton Lightning Lumberjack
Bowler Flying Machine Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Giant Skeleton
Flying Machine Bowler
Lightning Flying Machine Giant Skeleton
Lightning Flying Machine Giant Skeleton
Wizard Bowler
Wizard Flying Machine Witch
Flying Machine Wizard Witch Bowler
Flying Machine Wizard Bowler Lightning
Flying Machine Wizard Lightning
Lightning Bowler Lumberjack
Lightning Flying Machine Wizard Bowler
Lightning Flying Machine Wizard
Flying Machine Lightning Bowler
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Wizard Witch Bowler
Lightning Flying Machine Wizard Bowler
Lightning
Lightning
Lightning Flying Machine Wizard Bowler
Lightning Flying Machine Wizard Witch Bowler
Lightning Bowler Giant Skeleton
Lightning Wizard
Bowler Lightning
Lightning Flying Machine
Wizard Witch Bowler
Witch
Flying Machine Wizard Witch Bowler Lightning
Lightning Flying Machine Wizard Witch Bowler
Lightning
Lightning Flying Machine Wizard Witch
Lightning Flying Machine Wizard Witch
Lightning Bowler
Lightning Wizard
Lightning
Giant Skeleton
Wizard Bowler Lightning
Lightning Flying Machine Skeleton Army Witch
Lightning Flying Machine Wizard Witch
Lightning Flying Machine Wizard Bowler Lumberjack
Flying Machine Wizard Bowler Lightning
Lightning Giant Skeleton
Flying Machine
Flying Machine Witch Bowler Giant Skeleton Lightning
Flying Machine Witch Lightning
Lightning Flying Machine Witch Bowler Giant Skeleton

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