My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Lava Hound
Giant Snowball
Flying Machine Clone Baby Dragon Inferno Dragon Lava Hound
Zap
Flying Machine Clone Inferno Dragon Lava Hound
Barbarian Barrel
Wizard Clone
The Log
Clone
Earthquake
Clone
Arrows
Flying Machine Clone Lava Hound
Royal Delivery
Flying Machine Wizard Clone Baby Dragon Inferno Dragon Lava Hound
Fireball
Flying Machine Wizard Clone Baby Dragon Inferno Dragon Lava Hound
Poison
Flying Machine Wizard Clone Lava Hound
Lightning
Wizard Baby Dragon Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Flying Machine Baby Dragon Inferno Dragon Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Flying Machine Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Lava Hound Mirror Clone Baby Dragon
Wizard
Rocket
Mirror Lava Hound
Mirror
Flying Machine Rocket
Clone
Lava Hound Flying Machine Baby Dragon Inferno Dragon
Baby Dragon
Lava Hound Flying Machine Clone Inferno Dragon
Inferno Dragon
Lava Hound Clone Baby Dragon
Lava Hound
Flying Machine Clone Baby Dragon Inferno Dragon Rocket

Defense Synergies 0 4

Flying Machine
Mirror Baby Dragon
Wizard
Rocket
Mirror
Flying Machine Inferno Dragon
Clone
Baby Dragon
Flying Machine Inferno Dragon
Inferno Dragon
Mirror Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Wizard Baby Dragon
Inferno Dragon Flying Machine
Rocket Inferno Dragon
Inferno Dragon
Rocket
Flying Machine Baby Dragon
Rocket Inferno Dragon Flying Machine Wizard Baby Dragon
Rocket Flying Machine Baby Dragon
Inferno Dragon
Flying Machine Wizard Baby Dragon
Inferno Dragon Flying Machine Wizard Baby Dragon
Flying Machine Wizard Rocket
Wizard Rocket Baby Dragon
Inferno Dragon
Rocket Inferno Dragon
Wizard
Flying Machine Wizard Baby Dragon
Wizard Baby Dragon Flying Machine Inferno Dragon
Inferno Dragon
Wizard Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Flying Machine Wizard Rocket Baby Dragon Inferno Dragon
Rocket
Rocket
Inferno Dragon
Wizard Rocket Flying Machine Baby Dragon
Rocket Flying Machine
Inferno Dragon
Rocket Flying Machine Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Rocket
Rocket Wizard
Wizard Flying Machine Baby Dragon
Flying Machine Rocket Baby Dragon Inferno Dragon
Flying Machine Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon
Flying Machine Rocket
Wizard Rocket Baby Dragon
Wizard Flying Machine Rocket Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Rocket
Rocket Flying Machine Wizard
Flying Machine Wizard Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket Flying Machine Wizard Baby Dragon
Flying Machine Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Flying Machine Wizard Baby Dragon
Rocket Flying Machine Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Flying Machine Baby Dragon
Wizard Baby Dragon
Inferno Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Rocket Baby Dragon
Flying Machine Wizard Baby Dragon
Rocket Flying Machine Wizard
Wizard Rocket
Rocket
Rocket Wizard
Flying Machine Rocket
Rocket Flying Machine Wizard Baby Dragon
Flying Machine Wizard Rocket Baby Dragon
Flying Machine Wizard Baby Dragon
Rocket
Flying Machine
Flying Machine Rocket Baby Dragon
Flying Machine Rocket
Flying Machine Rocket Baby Dragon

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