Deck 4.3


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

5 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Inferno Dragon Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rocket Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Lava Hound
Zap Inferno Dragon
Tornado Inferno Dragon Lava Hound
The Log
Arrows Lava Hound
Fireball Flying Machine Wizard Inferno Dragon Lava Hound
Poison Flying Machine Wizard Lava Hound
Lightning Wizard Baby Dragon Inferno Dragon
Rocket Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Flying Machine Baby Dragon Inferno Dragon Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Flying Machine Baby Dragon

Synergies   4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine + Clone Baby Dragon Lava Hound
Wizard +
Rocket +
Mirror +
+ Lava Hound Baby Dragon Flying Machine
+ Lava Hound Clone Flying Machine
+ Lava Hound
+ Clone Baby Dragon Inferno Dragon Flying Machine

Counters   34 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Rocket Wizard Flying Machine Baby Dragon
Wizard Baby Dragon
Baby Dragon Flying Machine
Wizard Inferno Dragon Rocket Flying Machine Baby Dragon
Wizard Baby Dragon Rocket
Wizard Baby Dragon Rocket
Baby Dragon Rocket Wizard
Inferno Dragon Wizard
Rocket Wizard
Wizard Baby Dragon
Wizard Baby Dragon Flying Machine Inferno Dragon
Wizard Baby Dragon
Wizard
Inferno Dragon
Rocket Baby Dragon
Rocket Inferno Dragon
Wizard Baby Dragon Inferno Dragon
Wizard
Flying Machine Rocket Baby Dragon Wizard
Rocket Wizard Flying Machine Baby Dragon
Baby Dragon Wizard
Inferno Dragon
Rocket
Inferno Dragon
Rocket
Rocket Baby Dragon Wizard
Wizard Baby Dragon
Rocket
Rocket Baby Dragon
Rocket Wizard
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Wizard Flying Machine
Wizard Baby Dragon
Baby Dragon Flying Machine Wizard Inferno Dragon
Flying Machine Rocket Wizard
Inferno Dragon
Rocket
Rocket Wizard Baby Dragon
Wizard Rocket Inferno Dragon
Inferno Dragon Baby Dragon Flying Machine Rocket
Rocket
Rocket Wizard Flying Machine Baby Dragon
Inferno Dragon Rocket
Inferno Dragon
Rocket Wizard Inferno Dragon
Inferno Dragon
Inferno Dragon
Inferno Dragon
Wizard Flying Machine Baby Dragon
Wizard Baby Dragon Rocket Inferno Dragon
Flying Machine Wizard
Baby Dragon
Rocket Baby Dragon Wizard Flying Machine
Baby Dragon Wizard Rocket Flying Machine
Wizard
Rocket Baby Dragon
Rocket Wizard
Baby Dragon Wizard Flying Machine
Rocket Baby Dragon
Inferno Dragon Lava Hound Wizard Baby Dragon
Wizard Inferno Dragon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Baby Dragon Flying Machine
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Flying Machine
Baby Dragon Flying Machine Wizard
Baby Dragon Wizard
Baby Dragon Flying Machine Wizard
Inferno Dragon Baby Dragon
Wizard Baby Dragon Flying Machine
Baby Dragon
Clone Baby Dragon
Clone Inferno Dragon
Baby Dragon
Inferno Dragon Baby Dragon
Clone
Flying Machine

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