My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem Flying Machine Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Flying Machine Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Ice Spirit Tesla Wizard Giant Skeleton
The Log
Ice Spirit Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Flying Machine Hog Rider Wizard Giant Skeleton
Fireball
Tesla Flying Machine Hog Rider Wizard
Poison
Flying Machine Wizard
Lightning
Tesla Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Tesla Flying Machine Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Ice Golem Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Giant Skeleton
Zap
Ice Spirit Hog Rider Ice Golem Flying Machine Giant Skeleton
Tesla
Ice Golem
Hog Rider Zap Flying Machine
Flying Machine
Zap Ice Golem Hog Rider Giant Skeleton
Hog Rider
Ice Spirit Zap Ice Golem Flying Machine Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Giant Skeleton
Ice Spirit Zap Flying Machine Hog Rider Wizard

Defense Synergies 2 15

Ice Spirit
Zap Tesla Ice Golem Flying Machine Wizard Giant Skeleton
Zap
Ice Spirit Tesla Ice Golem Flying Machine Giant Skeleton
Tesla
Ice Golem Ice Spirit Zap Wizard
Ice Golem
Tesla Ice Spirit Zap Flying Machine Wizard Giant Skeleton
Flying Machine
Ice Spirit Zap Ice Golem Giant Skeleton
Hog Rider
Wizard
Ice Spirit Tesla Ice Golem Giant Skeleton
Giant Skeleton
Ice Spirit Zap Ice Golem Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Flying Machine Wizard
Ice Spirit Zap Tesla Flying Machine
Tesla Giant Skeleton
Tesla
Giant Skeleton
Zap Tesla Flying Machine
Tesla Ice Spirit Zap Flying Machine Wizard
Zap Tesla Ice Golem Flying Machine Giant Skeleton
Tesla
Ice Spirit Tesla Ice Golem Giant Skeleton
Zap Tesla Ice Golem Flying Machine Wizard Giant Skeleton
Tesla Zap Flying Machine Wizard
Tesla Ice Spirit Zap Flying Machine Wizard Giant Skeleton
Wizard Ice Spirit Zap Tesla
Tesla
Ice Spirit Zap Tesla
Tesla Wizard
Ice Spirit Tesla Zap Flying Machine Wizard
Zap Wizard Ice Spirit Tesla Ice Golem Flying Machine Giant Skeleton
Tesla
Wizard Tesla Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem Giant Skeleton
Zap Tesla Ice Golem Flying Machine Wizard
Giant Skeleton Ice Spirit Zap Ice Golem
Giant Skeleton Zap Tesla Ice Golem
Giant Skeleton Tesla
Wizard Ice Spirit Zap Tesla Ice Golem Flying Machine
Tesla Ice Golem Flying Machine Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Ice Spirit Ice Golem Flying Machine
Tesla
Tesla Flying Machine Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Tesla Ice Golem Wizard
Wizard Tesla Flying Machine
Tesla Ice Spirit Zap Ice Golem Flying Machine Giant Skeleton
Zap Tesla Ice Golem Flying Machine Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Flying Machine Giant Skeleton
Zap Flying Machine
Flying Machine Giant Skeleton
Ice Golem Flying Machine Giant Skeleton
Wizard Zap
Wizard Ice Spirit Zap Ice Golem Flying Machine
Flying Machine Wizard
Ice Spirit Zap Ice Golem Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine Ice Golem
Flying Machine
Zap Ice Golem Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Giant Skeleton
Wizard
Zap Flying Machine
Zap Ice Golem Ice Spirit Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Zap Ice Golem Flying Machine Wizard
Zap Ice Spirit Flying Machine Wizard
Zap Wizard
Zap Ice Spirit
Giant Skeleton
Wizard
Zap Ice Spirit Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Zap Ice Golem Flying Machine Wizard
Zap Giant Skeleton
Flying Machine
Zap Ice Spirit Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton

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