My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Miner
Giant Snowball
Flying Machine Guards Miner
Zap
Flying Machine Guards Dark Prince
Barbarian Barrel
Wizard Guards Dark Prince
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Wizard Guards Dark Prince P.E.K.K.A Miner
Fireball
Flying Machine Wizard
Poison
Flying Machine Wizard Guards
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Flying Machine Dark Prince Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Flying Machine

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Miner
Flying Machine
Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Miner
Guards
Miner
Dark Prince
Arrows Flying Machine Wizard Poison Miner
Poison
P.E.K.K.A Miner Dark Prince
P.E.K.K.A
Arrows Poison Flying Machine Wizard
Miner
Guards Poison Arrows Wizard Dark Prince

Defense Synergies 0 10

Arrows
Dark Prince P.E.K.K.A
Flying Machine
Guards Dark Prince P.E.K.K.A
Wizard
Guards Dark Prince P.E.K.K.A
Guards
Flying Machine Wizard Poison
Dark Prince
Arrows Flying Machine Wizard Poison
Poison
Guards Dark Prince
P.E.K.K.A
Arrows Flying Machine Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
P.E.K.K.A Flying Machine Dark Prince
P.E.K.K.A Dark Prince
P.E.K.K.A Guards Dark Prince
Arrows Dark Prince Poison P.E.K.K.A
Arrows Flying Machine Guards Dark Prince
Arrows Flying Machine Wizard Poison
Arrows Flying Machine Poison P.E.K.K.A
P.E.K.K.A
Guards Dark Prince Miner
Guards Poison Arrows Flying Machine Wizard Dark Prince
Arrows Flying Machine Wizard Poison
P.E.K.K.A Flying Machine Wizard Guards Dark Prince
Wizard Arrows Guards Dark Prince Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Dark Prince Poison P.E.K.K.A
Arrows Flying Machine Wizard Guards Dark Prince
Arrows Wizard Poison Flying Machine Guards Dark Prince
P.E.K.K.A
Wizard Dark Prince Arrows Flying Machine Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A
Poison Arrows Flying Machine Wizard Miner
Guards P.E.K.K.A Dark Prince
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Guards Dark Prince
Arrows Wizard Poison Flying Machine
Guards Dark Prince P.E.K.K.A Flying Machine
P.E.K.K.A Dark Prince
P.E.K.K.A Flying Machine Dark Prince Poison
P.E.K.K.A Guards
P.E.K.K.A Flying Machine Guards Dark Prince
P.E.K.K.A Arrows Guards Dark Prince Poison
Dark Prince P.E.K.K.A Wizard Guards
Wizard Flying Machine
Guards Flying Machine Dark Prince Poison P.E.K.K.A
Arrows Poison Flying Machine Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine Guards
Arrows Poison Flying Machine Miner
Arrows Flying Machine Poison Miner
Arrows Flying Machine Guards Dark Prince Poison
Wizard Poison Arrows Dark Prince
Arrows Wizard Poison Flying Machine
Arrows Flying Machine Wizard Poison
Arrows Poison Flying Machine Wizard
Arrows Poison Miner Flying Machine Wizard
Guards Poison
Poison Miner Arrows Flying Machine Wizard Dark Prince
Poison Arrows Flying Machine Wizard
Flying Machine Poison Miner
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Wizard Poison
Arrows Flying Machine Wizard Poison
Arrows Poison
Arrows Flying Machine Wizard Dark Prince Poison
Arrows Flying Machine Wizard Poison Miner
Poison
Arrows Wizard Poison
Arrows Flying Machine Poison
Arrows Poison Wizard Dark Prince
Arrows Poison Miner Flying Machine Wizard
Arrows Flying Machine Wizard Poison Miner
Poison Miner Arrows
Poison Arrows Flying Machine Wizard
Flying Machine Wizard Guards Poison
Poison Arrows Wizard Miner
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Flying Machine Guards Dark Prince
Poison Arrows Flying Machine Wizard
Arrows
Poison Miner Flying Machine Wizard Dark Prince
Arrows Flying Machine Wizard Poison
Arrows Poison
Flying Machine Dark Prince P.E.K.K.A
Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine Dark Prince Miner

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