My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Baby Dragon Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Flying Machine Baby Dragon Witch
Zap
Goblin Gang Flying Machine Witch Prince
Barbarian Barrel
Goblin Gang Witch Magic Archer
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Flying Machine Witch
Royal Delivery
Goblin Gang Flying Machine Baby Dragon Witch Prince Magic Archer
Fireball
Goblin Gang Flying Machine Baby Dragon Witch Magic Archer
Poison
Goblin Gang Flying Machine Witch Magic Archer
Lightning
Baby Dragon Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Flying Machine Baby Dragon Magic Archer Witch Prince Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Flying Machine Baby Dragon Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Prince Golem
Flying Machine
Baby Dragon Prince Golem
Rocket
Golem
Baby Dragon
Golem Goblin Gang Flying Machine Witch Prince
Witch
Baby Dragon Prince Golem
Prince
Goblin Gang Flying Machine Baby Dragon Witch Golem Magic Archer
Golem
Baby Dragon Goblin Gang Flying Machine Rocket Witch Prince Magic Archer
Magic Archer
Prince Golem

Defense Synergies 0 9

Goblin Gang
Flying Machine Prince Magic Archer
Flying Machine
Goblin Gang Baby Dragon Prince
Rocket
Baby Dragon
Flying Machine Witch Prince
Witch
Baby Dragon Prince
Prince
Goblin Gang Flying Machine Baby Dragon Witch Magic Archer
Golem
Magic Archer
Goblin Gang Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Baby Dragon Magic Archer
Goblin Gang Flying Machine Witch Prince
Goblin Gang Rocket Witch Prince
Witch Prince Goblin Gang
Rocket Prince
Goblin Gang Flying Machine Baby Dragon Magic Archer
Rocket Goblin Gang Flying Machine Baby Dragon Witch Magic Archer
Rocket Flying Machine Baby Dragon Magic Archer
Witch Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Witch Flying Machine Baby Dragon Magic Archer
Goblin Gang Flying Machine Baby Dragon Witch Magic Archer
Prince Goblin Gang Flying Machine Rocket Witch
Rocket Goblin Gang Baby Dragon Witch Prince Magic Archer
Goblin Gang Prince
Rocket Goblin Gang Prince
Goblin Gang Witch Prince
Goblin Gang Flying Machine Baby Dragon Witch Prince Magic Archer
Baby Dragon Witch Flying Machine Magic Archer
Prince
Goblin Gang Flying Machine Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Goblin Gang Flying Machine Rocket Baby Dragon Prince Magic Archer
Goblin Gang Rocket Witch Prince
Goblin Gang Rocket Prince
Goblin Gang Witch Prince
Rocket Goblin Gang Flying Machine Baby Dragon Witch Magic Archer
Goblin Gang Rocket Prince Flying Machine Witch
Prince
Rocket Flying Machine Baby Dragon Witch Prince Magic Archer
Witch Goblin Gang
Flying Machine Witch Prince
Rocket Prince
Rocket Prince Goblin Gang Witch
Flying Machine Baby Dragon Witch Magic Archer
Goblin Gang Witch Flying Machine Rocket Baby Dragon Prince Magic Archer
Flying Machine Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon Magic Archer
Rocket Flying Machine Baby Dragon Magic Archer
Flying Machine Rocket Prince
Rocket Baby Dragon Magic Archer
Flying Machine Rocket Baby Dragon Witch Magic Archer
Flying Machine Baby Dragon Witch Magic Archer
Flying Machine Baby Dragon Magic Archer
Flying Machine
Rocket Goblin Gang Prince
Rocket Flying Machine Prince Magic Archer
Flying Machine Rocket Baby Dragon Magic Archer
Flying Machine Rocket Baby Dragon Magic Archer
Flying Machine Rocket Baby Dragon Magic Archer
Flying Machine Baby Dragon Prince Magic Archer
Rocket Flying Machine Baby Dragon Witch Magic Archer
Magic Archer Flying Machine Rocket Baby Dragon
Rocket
Rocket
Rocket Flying Machine Baby Dragon Prince Magic Archer
Rocket Flying Machine Baby Dragon Witch Magic Archer
Rocket Baby Dragon Prince Magic Archer
Rocket
Rocket Prince
Rocket Flying Machine Baby Dragon
Baby Dragon Witch Magic Archer
Witch
Flying Machine Baby Dragon Witch Magic Archer
Flying Machine Baby Dragon Witch Prince Magic Archer
Rocket Baby Dragon Magic Archer
Flying Machine Baby Dragon Witch Magic Archer
Rocket Flying Machine Witch
Rocket Magic Archer
Rocket Magic Archer
Prince
Rocket Magic Archer
Goblin Gang Flying Machine Rocket Witch Prince Magic Archer
Rocket Flying Machine Baby Dragon Witch Magic Archer
Goblin Gang Flying Machine Rocket Baby Dragon Prince Magic Archer
Flying Machine Baby Dragon Magic Archer
Rocket
Flying Machine Prince
Goblin Gang Flying Machine Rocket Baby Dragon Witch Magic Archer
Flying Machine Rocket Witch Magic Archer
Flying Machine Rocket Baby Dragon Witch Prince Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: