My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Elixir Collector Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Flying Machine Witch
Zap
Bats Goblin Gang Flying Machine Witch
Barbarian Barrel
Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Elixir Collector Witch
Arrows
Bats Goblin Gang Flying Machine Witch
Royal Delivery
Bats Goblin Gang Flying Machine Witch Electro Wizard
Fireball
Goblin Gang Flying Machine Elixir Collector Witch Electro Wizard
Poison
Bats Goblin Gang Flying Machine Elixir Collector Witch Electro Wizard
Lightning
Elixir Collector Witch Electro Wizard
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Flying Machine Electro Wizard Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Flying Machine Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Golem
Goblin Gang
Golem
Flying Machine
Bats Golem
Elixir Collector
Witch
Golem
Lightning
Golem
Golem
Lightning Bats Goblin Gang Flying Machine Witch Electro Wizard
Electro Wizard
Golem

Defense Synergies 0 5

Bats
Electro Wizard
Goblin Gang
Flying Machine Electro Wizard
Flying Machine
Goblin Gang Electro Wizard
Elixir Collector
Witch
Electro Wizard
Lightning
Golem
Electro Wizard
Bats Goblin Gang Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Electro Wizard
Bats Goblin Gang Flying Machine Witch Electro Wizard
Goblin Gang Witch Bats Lightning Electro Wizard
Witch Bats Goblin Gang Electro Wizard
Lightning
Goblin Gang Bats Flying Machine Electro Wizard
Bats Lightning Electro Wizard Goblin Gang Flying Machine Witch
Lightning Flying Machine Electro Wizard
Witch Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Witch Electro Wizard Flying Machine
Bats Goblin Gang Flying Machine Witch Electro Wizard
Bats Goblin Gang Flying Machine Witch Lightning Electro Wizard
Bats Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Lightning Electro Wizard
Bats Goblin Gang Witch Electro Wizard
Bats Goblin Gang Flying Machine Witch Electro Wizard
Witch Bats Flying Machine Electro Wizard
Electro Wizard
Goblin Gang Bats Flying Machine Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Electro Wizard
Electro Wizard Goblin Gang Flying Machine Lightning
Goblin Gang Bats Witch Lightning Electro Wizard
Goblin Gang Lightning Bats Electro Wizard
Goblin Gang Witch
Bats Goblin Gang Flying Machine Witch Electro Wizard
Goblin Gang Bats Flying Machine Witch Lightning Electro Wizard
Lightning Electro Wizard Bats Flying Machine Witch
Witch Goblin Gang
Bats Flying Machine Witch
Lightning Electro Wizard
Lightning Goblin Gang Witch
Flying Machine Witch
Goblin Gang Witch Electro Wizard Bats Flying Machine Lightning
Bats Flying Machine Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Flying Machine Electro Wizard
Lightning Flying Machine
Lightning Flying Machine
Bats Flying Machine Witch
Flying Machine Witch
Flying Machine Lightning
Flying Machine Lightning
Lightning Bats Goblin Gang Electro Wizard
Lightning Flying Machine Electro Wizard
Lightning Flying Machine
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Witch
Lightning Flying Machine
Lightning
Bats Lightning
Lightning Flying Machine Electro Wizard
Lightning Flying Machine Witch
Lightning
Lightning
Lightning
Lightning Flying Machine
Witch
Witch
Flying Machine Witch Lightning Electro Wizard
Lightning Flying Machine Witch
Lightning
Lightning Bats Flying Machine Witch Electro Wizard
Lightning Electro Wizard Bats Flying Machine Witch
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Goblin Gang Flying Machine Witch
Lightning Flying Machine Witch Electro Wizard
Lightning Goblin Gang Flying Machine Electro Wizard
Flying Machine Lightning
Lightning
Flying Machine
Bats Goblin Gang Flying Machine Witch Lightning Electro Wizard
Bats Flying Machine Witch Lightning Electro Wizard
Lightning Flying Machine Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: