My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Golem Bandit Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Flying Machine Baby Dragon Witch Night Witch
Zap
Flying Machine Witch Bandit Night Witch
Barbarian Barrel
Witch Bandit Night Witch
The Log
Witch Bandit
Earthquake
Witch
Arrows
Flying Machine Witch Night Witch
Royal Delivery
Flying Machine Baby Dragon Witch Bandit Night Witch
Fireball
Flying Machine Baby Dragon Witch Bandit Night Witch
Poison
Flying Machine Witch Night Witch
Lightning
Baby Dragon Witch Bandit Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Golem Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Flying Machine Baby Dragon Poison Night Witch Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Flying Machine Baby Dragon Poison

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Baby Dragon Golem Mega Knight
Baby Dragon
Golem Flying Machine Poison Witch Bandit Mega Knight
Poison
Golem Baby Dragon Night Witch Mega Knight
Witch
Baby Dragon Golem Bandit Mega Knight
Golem
Baby Dragon Poison Night Witch Flying Machine Witch Bandit
Bandit
Baby Dragon Witch Golem Mega Knight
Night Witch
Golem Poison Mega Knight
Mega Knight
Flying Machine Baby Dragon Poison Witch Bandit Night Witch

Defense Synergies 0 11

Flying Machine
Baby Dragon Bandit Mega Knight
Baby Dragon
Flying Machine Witch Bandit Mega Knight
Poison
Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Golem
Bandit
Flying Machine Baby Dragon Witch Mega Knight
Night Witch
Mega Knight
Mega Knight
Flying Machine Baby Dragon Poison Witch Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Flying Machine Witch Bandit Night Witch Mega Knight
Witch Mega Knight Bandit Night Witch
Witch Night Witch Bandit Mega Knight
Poison Mega Knight
Flying Machine Baby Dragon Bandit Night Witch Mega Knight
Flying Machine Baby Dragon Poison Witch Night Witch
Flying Machine Baby Dragon Poison Bandit Mega Knight
Witch Night Witch
Bandit Night Witch Mega Knight
Poison Witch Flying Machine Baby Dragon Bandit Night Witch Mega Knight
Flying Machine Baby Dragon Poison Witch Night Witch
Night Witch Mega Knight Flying Machine Witch Bandit
Mega Knight Baby Dragon Poison Witch Night Witch
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Poison Witch Night Witch
Mega Knight Flying Machine Baby Dragon Witch Bandit Night Witch
Baby Dragon Poison Witch Flying Machine Bandit Mega Knight
Mega Knight Flying Machine Baby Dragon Poison Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Poison Bandit Flying Machine Baby Dragon Mega Knight
Bandit Mega Knight Witch
Mega Knight Bandit Night Witch
Witch Bandit Night Witch Mega Knight
Poison Flying Machine Baby Dragon Witch
Flying Machine Witch Bandit Night Witch
Mega Knight
Mega Knight Flying Machine Baby Dragon Poison Witch Bandit
Witch
Mega Knight Flying Machine Witch
Mega Knight Poison
Mega Knight Witch Bandit Night Witch
Flying Machine Baby Dragon Witch Mega Knight
Witch Flying Machine Baby Dragon Poison Night Witch
Poison Mega Knight Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon Bandit
Poison Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Poison Bandit
Flying Machine Poison
Poison Baby Dragon Mega Knight
Poison Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Poison Witch
Poison Flying Machine Baby Dragon
Poison Flying Machine Bandit
Poison Night Witch
Poison Flying Machine Bandit
Poison Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon Bandit
Flying Machine Baby Dragon Poison Bandit
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison Witch Bandit
Flying Machine Baby Dragon Poison Bandit Mega Knight
Poison
Night Witch
Flying Machine Baby Dragon Poison Bandit Mega Knight
Flying Machine Baby Dragon Poison Witch Mega Knight
Baby Dragon Poison Night Witch Mega Knight
Poison
Flying Machine Baby Dragon Poison
Poison Baby Dragon Witch Mega Knight
Witch
Poison Flying Machine Baby Dragon Witch Bandit
Flying Machine Baby Dragon Poison Witch Bandit Mega Knight
Poison Baby Dragon Bandit
Poison Flying Machine Baby Dragon Witch Night Witch
Flying Machine Poison Witch
Night Witch
Poison Bandit Night Witch Mega Knight
Poison
Mega Knight
Poison
Flying Machine Witch Bandit Night Witch
Poison Flying Machine Baby Dragon Witch
Poison Flying Machine Baby Dragon Mega Knight
Flying Machine Baby Dragon Poison
Poison
Flying Machine Mega Knight
Flying Machine Baby Dragon Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Baby Dragon Witch Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: