My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Flying Machine Zappies
Zap
Goblin Gang Battle Ram Flying Machine Zappies
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Zappies
The Log
Goblin Gang Battle Ram Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Flying Machine Zappies
Royal Delivery
Goblin Gang Valkyrie Battle Ram Flying Machine Zappies P.E.K.K.A
Fireball
Goblin Gang Battle Ram Flying Machine Zappies
Poison
Goblin Gang Flying Machine Zappies
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Battle Ram Flying Machine Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Valkyrie Flying Machine Zappies
Goblin Gang
Valkyrie Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Valkyrie
Zap Goblin Gang Battle Ram Flying Machine Zappies P.E.K.K.A
Battle Ram
Zap Goblin Gang Fireball Valkyrie Flying Machine Zappies P.E.K.K.A
Flying Machine
Zap Valkyrie Battle Ram Zappies P.E.K.K.A
Zappies
Zap Valkyrie Battle Ram Flying Machine P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Valkyrie Battle Ram Flying Machine Zappies

Defense Synergies 1 17

Zap
Fireball Goblin Gang Valkyrie Flying Machine Zappies P.E.K.K.A
Goblin Gang
Zap Valkyrie Flying Machine Zappies P.E.K.K.A
Fireball
Zap Valkyrie Zappies
Valkyrie
Zap Goblin Gang Fireball Flying Machine Zappies P.E.K.K.A
Battle Ram
Flying Machine
Zap Goblin Gang Valkyrie Zappies P.E.K.K.A
Zappies
Zap Goblin Gang Fireball Valkyrie Flying Machine P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Valkyrie Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Zappies
P.E.K.K.A Zap Goblin Gang Valkyrie Flying Machine Zappies
Goblin Gang P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Goblin Gang Valkyrie Zappies
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Zap Valkyrie Flying Machine Zappies
Zap Goblin Gang Fireball Flying Machine Zappies
Zap Fireball Valkyrie Flying Machine P.E.K.K.A
Zappies P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Zap Fireball Flying Machine Zappies
Zap Goblin Gang Fireball Flying Machine Zappies
P.E.K.K.A Zap Goblin Gang Fireball Valkyrie Flying Machine Zappies
Fireball Valkyrie Zap Goblin Gang Zappies P.E.K.K.A
P.E.K.K.A Goblin Gang Zappies
Zap Goblin Gang Fireball Zappies P.E.K.K.A
Goblin Gang Fireball Valkyrie Zappies P.E.K.K.A
Fireball Zap Goblin Gang Valkyrie Flying Machine Zappies
Zap Valkyrie Fireball Flying Machine Zappies
P.E.K.K.A Zappies
Goblin Gang Valkyrie Fireball Flying Machine Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Zappies P.E.K.K.A
Fireball Zap Goblin Gang Valkyrie Flying Machine
Goblin Gang Zappies P.E.K.K.A Zap Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Zap Fireball Zappies
P.E.K.K.A Goblin Gang Valkyrie Zappies
Fireball Zap Goblin Gang Flying Machine Zappies
Goblin Gang P.E.K.K.A Fireball Valkyrie Flying Machine Zappies
P.E.K.K.A Valkyrie Zappies
Zap P.E.K.K.A Fireball Valkyrie Flying Machine Zappies
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Valkyrie Flying Machine Zappies
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Zappies
Fireball Valkyrie Flying Machine Zappies
Goblin Gang Zappies Zap Fireball Valkyrie Flying Machine P.E.K.K.A
Valkyrie Zap Fireball Flying Machine Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Valkyrie Flying Machine
Fireball Zap Valkyrie
Fireball Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Goblin Gang Fireball
Zap Fireball Valkyrie Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Valkyrie
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball Flying Machine Zappies
Fireball Zap Flying Machine Zappies
Fireball
Fireball Goblin Gang Valkyrie Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Goblin Gang Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine

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