My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Wizard Baby Dragon Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Bats Flying Machine Baby Dragon Inferno Dragon
Zap
Bats Flying Machine Inferno Dragon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Wizard Baby Dragon Inferno Dragon Sparky
Fireball
Flying Machine Wizard Baby Dragon Inferno Dragon Sparky
Poison
Bats Flying Machine Wizard Sparky
Lightning
Wizard Baby Dragon Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Golem Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Flying Machine Baby Dragon Inferno Dragon Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Flying Machine Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Baby Dragon Golem Inferno Dragon Sparky
Arrows
Golem Sparky
Flying Machine
Bats Baby Dragon Golem
Wizard
Golem Sparky
Baby Dragon
Golem Bats Flying Machine Inferno Dragon Sparky
Golem
Arrows Baby Dragon Bats Flying Machine Wizard Sparky
Inferno Dragon
Bats Baby Dragon
Sparky
Arrows Bats Wizard Baby Dragon Golem

Defense Synergies 0 6

Bats
Baby Dragon Inferno Dragon Sparky
Arrows
Sparky
Flying Machine
Baby Dragon
Wizard
Baby Dragon
Bats Flying Machine Inferno Dragon
Golem
Inferno Dragon
Bats Baby Dragon
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon Sparky
Inferno Dragon Sparky Bats Flying Machine
Sparky Bats Inferno Dragon
Inferno Dragon Sparky Bats
Arrows Sparky
Arrows Bats Flying Machine Baby Dragon
Bats Inferno Dragon Arrows Flying Machine Wizard Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Inferno Dragon Sparky
Sparky
Bats Arrows Flying Machine Wizard Baby Dragon
Arrows Inferno Dragon Bats Flying Machine Wizard Baby Dragon
Sparky Bats Flying Machine Wizard
Wizard Sparky Bats Arrows Baby Dragon
Inferno Dragon Sparky
Inferno Dragon Sparky
Wizard Sparky Bats Arrows
Arrows Bats Flying Machine Wizard Baby Dragon
Arrows Wizard Baby Dragon Bats Flying Machine Inferno Dragon
Sparky Inferno Dragon
Wizard Bats Arrows Flying Machine Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Arrows Flying Machine Wizard Baby Dragon Inferno Dragon
Bats Sparky
Bats Sparky
Inferno Dragon Sparky
Arrows Wizard Bats Flying Machine Baby Dragon
Sparky Bats Flying Machine
Inferno Dragon Sparky
Bats Flying Machine Baby Dragon Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Bats Flying Machine Sparky
Arrows
Wizard Sparky
Wizard Flying Machine Baby Dragon Sparky
Sparky Bats Flying Machine Baby Dragon Inferno Dragon
Bats Arrows Flying Machine Wizard Baby Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Sparky
Wizard Arrows Baby Dragon Sparky
Arrows Wizard Bats Flying Machine Baby Dragon
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon
Arrows Flying Machine Wizard
Bats Sparky
Arrows Flying Machine Wizard Sparky
Arrows Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon Sparky
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Sparky
Bats Sparky
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon
Baby Dragon Sparky
Arrows Wizard
Sparky
Arrows Flying Machine Baby Dragon
Arrows Wizard Baby Dragon Sparky
Inferno Dragon
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon Sparky
Arrows Baby Dragon Sparky
Bats Arrows Flying Machine Wizard Baby Dragon Sparky
Bats Flying Machine Wizard
Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Flying Machine
Arrows Flying Machine Wizard Baby Dragon
Arrows
Flying Machine Wizard Baby Dragon Sparky
Arrows Flying Machine Wizard Baby Dragon
Arrows Sparky
Flying Machine Sparky
Bats Flying Machine Baby Dragon Sparky
Bats Flying Machine
Flying Machine Baby Dragon Sparky

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