My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Flying Machine X-Bow Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Royal Hogs X-Bow Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Flying Machine Royal Hogs
Zap
Bats Flying Machine Royal Hogs X-Bow
Barbarian Barrel
Ice Spirit Royal Hogs X-Bow Royal Ghost
The Log
Ice Spirit Royal Hogs X-Bow
Earthquake
Royal Hogs X-Bow
Arrows
Ice Spirit Bats Flying Machine Royal Hogs
Royal Delivery
Ice Spirit Bats Flying Machine Royal Hogs Royal Ghost
Fireball
Flying Machine Royal Hogs X-Bow
Poison
Bats Flying Machine Royal Hogs X-Bow
Lightning
X-Bow
Rocket
Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Royal Ghost Fireball Flying Machine Royal Hogs X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bats X-Bow Golem Royal Ghost
Bats
Ice Spirit Flying Machine Royal Hogs X-Bow Golem
Fireball
X-Bow Golem Royal Hogs
Flying Machine
Bats Royal Hogs X-Bow Golem Royal Ghost
Royal Hogs
Ice Spirit Bats Fireball Flying Machine
X-Bow
Fireball Ice Spirit Bats Flying Machine
Golem
Fireball Ice Spirit Bats Flying Machine
Royal Ghost
Ice Spirit Flying Machine

Defense Synergies 2 6

Ice Spirit
X-Bow Bats Fireball Flying Machine Royal Ghost
Bats
Ice Spirit X-Bow
Fireball
X-Bow Ice Spirit
Flying Machine
Ice Spirit Royal Ghost
Royal Hogs
X-Bow
Ice Spirit Fireball Bats
Golem
Royal Ghost
Ice Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine X-Bow
Ice Spirit Bats Flying Machine X-Bow
Bats
Bats
Fireball X-Bow
Fireball Bats Flying Machine X-Bow Royal Ghost
Bats Ice Spirit Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow
X-Bow
Ice Spirit Royal Ghost
Bats Fireball Flying Machine X-Bow Royal Ghost
Bats Fireball Flying Machine
Ice Spirit Bats Fireball Flying Machine X-Bow
Fireball Ice Spirit Bats X-Bow Royal Ghost
X-Bow
Ice Spirit Fireball X-Bow
Bats Fireball X-Bow
Ice Spirit Fireball Bats Flying Machine X-Bow Royal Ghost
Ice Spirit Bats Fireball Flying Machine Royal Ghost
Royal Ghost Bats Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow Royal Ghost
Fireball Flying Machine X-Bow Royal Ghost
Ice Spirit Bats
Bats Fireball X-Bow
Fireball Ice Spirit Bats Flying Machine
Bats Fireball Flying Machine
Ice Spirit Bats Fireball Flying Machine X-Bow
Bats Flying Machine
Fireball
Fireball
Fireball Flying Machine
Ice Spirit Bats Fireball Flying Machine X-Bow
Bats Fireball Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine X-Bow Royal Ghost
Fireball Flying Machine X-Bow Royal Ghost
Fireball Flying Machine X-Bow
Fireball Flying Machine
Fireball
Fireball Ice Spirit Bats Flying Machine
Flying Machine
Fireball X-Bow Ice Spirit Flying Machine
Fireball Flying Machine X-Bow
Bats Fireball X-Bow
Fireball Flying Machine X-Bow
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow
X-Bow Fireball Flying Machine
Fireball Flying Machine X-Bow
Fireball
Bats
Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball Flying Machine X-Bow
Ice Spirit Fireball
Fireball X-Bow Flying Machine Royal Ghost
Fireball Flying Machine X-Bow
Fireball X-Bow
Bats Fireball Flying Machine X-Bow
Ice Spirit Bats Fireball Flying Machine
Fireball
Fireball X-Bow
Ice Spirit Fireball
Fireball
Ice Spirit Bats Fireball Flying Machine X-Bow
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Ice Spirit Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine X-Bow Royal Ghost

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